keijiro / MiniBokehLinks
Lightweight DoF effect for Unity URP
☆117Updated 3 months ago
Alternatives and similar repositories for MiniBokeh
Users that are interested in MiniBokeh are comparing it to the libraries listed below
Sorting:
- ☆75Updated 2 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆116Updated 3 years ago
- Unity package implementing clustered capsule/character occlusion☆147Updated last year
- 8-bit style postprocessing effect for Unity URP☆92Updated last month
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Boid implementation using Compute Shader☆102Updated 3 years ago
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆85Updated 3 years ago
- Unity Physics (ECS) samples☆86Updated last year
- Extension of VAT shader form sideFX houdini with various utils for Unity☆83Updated last year
- Collection of Unity Burst samples☆78Updated 3 years ago
- Unity sample / benchmark for RenderMesh API☆46Updated 3 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- ☆82Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.☆128Updated 2 years ago
- Unity tool for various render visualization modes.☆26Updated 3 years ago
- 📸🖼️ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆127Updated 4 years ago
- Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)☆126Updated last year
- Way to customize how reflection probes are baked in Unity☆80Updated 7 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆79Updated 2 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆81Updated 2 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆68Updated 2 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Simple separable Gaussian blur function for URP☆51Updated 4 years ago
- ☆118Updated 2 years ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆148Updated 6 months ago
- ☆97Updated 2 years ago
- billboard imposter baking for Unity☆57Updated 7 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆62Updated 5 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago