keijiro / MiniBokehLinks
Lightweight DoF effect for Unity URP
☆118Updated 3 months ago
Alternatives and similar repositories for MiniBokeh
Users that are interested in MiniBokeh are comparing it to the libraries listed below
Sorting:
- ☆75Updated 2 years ago
- Unity package implementing clustered capsule/character occlusion☆147Updated last year
- Unity sample / benchmark for RenderMesh API☆46Updated 3 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆116Updated 3 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆83Updated last year
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆85Updated 3 years ago
- ComputeShader implementation trails for Unity☆148Updated last year
- ☆118Updated 2 years ago
- ☆65Updated 6 years ago
- Collection of Unity Burst samples☆78Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.☆128Updated 2 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Boid implementation using Compute Shader☆102Updated 3 years ago
- Hex tile sampling test (Unity)☆36Updated 3 years ago
- 📸🖼️ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆127Updated 4 years ago
- Miscellaneous editor tools for Unity☆69Updated 2 weeks ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- Unity Physics (ECS) samples☆86Updated last year
- 8-bit style postprocessing effect for Unity URP☆92Updated last month
- Interactive wave simulation in Unity.☆113Updated last year
- Rendering decals to an offscreen buffer in URP for shader effects☆44Updated 4 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆98Updated last year
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆139Updated 9 months ago
- ☆97Updated 2 years ago
- Cached Shadow Map Solution for Unity☆83Updated 3 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆148Updated 6 months ago
- Edge detection - depth/normals, depth fade, normal map influence☆62Updated 5 years ago
- ☆82Updated 3 years ago
- Additional Draft tools for VisualEffectGraph☆121Updated last year