Online Generative Model Personalization for Hand Tracking
☆22Feb 14, 2018Updated 8 years ago
Alternatives and similar repositories for honline
Users that are interested in honline are comparing it to the libraries listed below
Sorting:
- Online Generative Model Personalization for Hand Tracking☆18Feb 14, 2018Updated 8 years ago
- ☆11May 20, 2020Updated 5 years ago
- Hand MoCap 3d viewer for the IJCV'16 paper "Capturing Hands in Action using Discriminative Salient Points and Physics Simulation"☆11May 19, 2016Updated 9 years ago
- Sphere Meshes for Real-Time Hand Modeling and Tracking☆51Oct 28, 2016Updated 9 years ago
- Stuff related to the BMClab public datasets☆10Feb 27, 2026Updated 3 weeks ago
- MeshLite is a lightweight package for visualizing, editing and saving meshes.☆40Nov 30, 2017Updated 8 years ago
- This is source code for ArXiv paper: https://arxiv.org/pdf/2004.10557.pdf☆14Jul 16, 2021Updated 4 years ago
- A very simple implement for the first step of deformation transfer that might be used in my later reconstruction work.☆18May 24, 2013Updated 12 years ago
- some useful resources for facial capture and digital human creation☆21Sep 11, 2020Updated 5 years ago
- A pure Go CSV file transcoder☆12Aug 13, 2024Updated last year
- Source code for "Synthesizing 3D Shapes from Silhouette Image Collections using Multi-projection Generative Adversarial Networks"☆17Nov 21, 2022Updated 3 years ago
- ☆221Oct 6, 2016Updated 9 years ago
- A PyTorch implementation of Minimal-IK to restore SMPL parameters from skeleton/keypoints + point cloud, with VPoser pose prior for bette…☆22Dec 28, 2023Updated 2 years ago
- Matlab version of Deformation Transfer☆39Jan 16, 2018Updated 8 years ago
- ☆25Sep 12, 2018Updated 7 years ago
- non-rigid iterative closest point☆33Mar 27, 2022Updated 3 years ago
- Training data and trained model for "Online Optical Marker-based Hand Tracking With Deep Labels"☆36Aug 23, 2018Updated 7 years ago
- Code for the Expression Packing algorithm to be published in Eurographics 2020☆16May 27, 2020Updated 5 years ago
- Machine Learning Framework☆10Mar 17, 2016Updated 10 years ago
- This is the code for MuVS (Multi-view SMPLify)☆112Jul 10, 2020Updated 5 years ago
- Interactive framework for the as-rigid-as-possible mesh deformation in C++.☆10Mar 23, 2021Updated 4 years ago
- unofficial implement of paper "ASM: Adaptive Skinning Model for High-Quality 3D Face Modeling"☆35May 4, 2023Updated 2 years ago
- 3D Face Reconstruction from RGBD data, and Deformation Transfer☆12Oct 16, 2020Updated 5 years ago
- python version of deformation transfer☆52Jun 17, 2021Updated 4 years ago
- ☆15Feb 22, 2018Updated 8 years ago
- repo for PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging☆27Jul 11, 2024Updated last year
- CVPR'24: MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints☆16Jul 4, 2024Updated last year
- ☆15Feb 15, 2018Updated 8 years ago
- BlendShapeMaker python3.6☆45Jun 17, 2021Updated 4 years ago
- GPU-Accelerated Locally Injective Shape Deformation☆13Sep 26, 2017Updated 8 years ago
- Utility functions that I reuse across different projects☆14Jun 4, 2021Updated 4 years ago
- C++ Implementation of SMPL: A Skinned Multi-Person Linear Model☆283Nov 18, 2022Updated 3 years ago
- ☆25Nov 14, 2023Updated 2 years ago
- Minimal-Hand based PyTorch (CVPR2020)☆28Dec 21, 2020Updated 5 years ago
- Sphere Meshes for Real-Time Hand Modeling and Tracking☆47Oct 28, 2016Updated 9 years ago
- Pytorch implementation of the As-Rigid-As-Possible mesh deformation algorithm☆54Jul 9, 2024Updated last year
- Matlab to Python converter☆13Aug 30, 2012Updated 13 years ago
- Real-time Hand Shape and Motion Capture with RGB Camera☆29Jul 22, 2021Updated 4 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆26Jul 21, 2016Updated 9 years ago