jarikomppa / spriterotatorLinks
non-destructive sprite rotator
☆29Updated 2 years ago
Alternatives and similar repositories for spriterotator
Users that are interested in spriterotator are comparing it to the libraries listed below
Sorting:
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆24Updated 2 years ago
- Binaries for building with Tiny C Compiler from github workflow☆16Updated 3 years ago
- Single-header MIDI Synthesizer☆12Updated 3 months ago
- Library to replay YM files ( Atari ST music file format )☆26Updated 9 months ago
- DOS Game Engine☆18Updated 8 years ago
- A modified version of the Atari ST emulator SteemSSE, with my CRT emulation shader added to it.☆21Updated 4 years ago
- A single file, freestanding FLAC encoding library in C89☆14Updated last year
- C/C++ and C# library for converting a stream of OPL FM synth chip commands to the OPB music format☆23Updated 2 years ago
- A Midwinter-inspired terrain engine for Acorn Archimedes☆14Updated last month
- Shoot-em-up game made for Global Game Jam 2020☆21Updated last year
- Tiny XM playback library in a single file☆59Updated 4 years ago
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆20Updated 5 years ago
- Atari-ST version of Shrinkler Amiga packer☆13Updated 7 months ago
- ☆40Updated 3 weeks ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆25Updated 4 years ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated last year
- Fake6502 with numerous bug fixes, plus fake65c02, a CMOS chip emulator. Public domain 6502 emulator and public domain 65c02 emulator.☆13Updated 2 years ago
- LFAC - Low Fidelity Audio Codec☆17Updated 2 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆22Updated 10 months ago
- Single header fixed point software renderer☆11Updated 2 months ago
- Minimalist retro rendering library.☆10Updated 4 years ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆31Updated 2 years ago
- An emulator for the Rygar arcade game☆24Updated 2 months ago
- Aseprite scripts to use with MSX image files (SC2, etc)☆19Updated 3 years ago
- The raycasting engine from the book "Gardens of Imagination"☆23Updated last year
- DOOM ported to the dos-like framework☆54Updated last year
- font rendering, Zep vim emulator, microui integration☆14Updated 2 years ago
- A 3D game engine☆14Updated 2 months ago
- Experimentation with 3D math and rasterization on ARMv2☆11Updated last year
- A PC Music Disk, 9 electro & hip/hop tracks with a 3D interface.☆11Updated 2 years ago