jacqueskrige / quake2-csharp-xnaLinks
Master - Microsoft .NET C# XNA Quake 2 Renderer v1.1
☆13Updated 12 years ago
Alternatives and similar repositories for quake2-csharp-xna
Users that are interested in quake2-csharp-xna are comparing it to the libraries listed below
Sorting:
- A game engine.☆59Updated 2 weeks ago
- Building an open source 3D real time strategy game!☆17Updated 2 years ago
- 3d model viewer for Monogame☆37Updated 5 years ago
- Multiplatform C# Game development framework☆45Updated 5 months ago
- .Net managed glTF Veldrid-based renderer☆18Updated 3 years ago
- A set of platform- and renderer-agnostic libraries for game development.☆29Updated 5 years ago
- A Work-In-Progress ECS-based cross-platform game engine, written in pure C#.☆46Updated last year
- Quake 2, fully playable, ported to C#☆30Updated 2 years ago
- C3DE is a 3D Game Engine powered by MonoGame☆127Updated 3 weeks ago
- Doom port to C#☆21Updated 11 years ago
- This is where I keep all my MonoGame samples and tutorials, hope you find them useful.☆55Updated 3 years ago
- A game engine to learn about game engine development☆130Updated 3 years ago
- .NET bindings for GLFW.☆49Updated 3 years ago
- MonoGame embedded inside a WPF app.☆77Updated last year
- Vulkan .net library☆15Updated 4 months ago
- A powerful C# based 3D and 2D game engine.☆55Updated last week
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 7 years ago
- Fusee aims at becoming a multiplatform 3D realtime engine with a strong emphasis on content transformation and manipulation. Fusee is wr…☆93Updated 4 months ago
- C# Port of libGDX☆27Updated 10 months ago
- C# port of https://github.com/memononen/nanovg☆63Updated last year
- C# OpenGL Skeletal Animation Viewer☆25Updated 8 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated last year
- Another game engine made by a Brazilian☆16Updated last year
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆37Updated 8 years ago
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆49Updated 2 years ago
- Collection of samples for the MonoGame framework☆19Updated 7 years ago
- A modular set of libraries for .Net that are useful for graphics and video game development.☆103Updated last month
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆45Updated last month
- A game engine using C# / OpenTK, not very good☆20Updated 3 years ago