imalexlee / photometric-cameraLinks
A virtual physically-based camera
☆25Updated 5 months ago
Alternatives and similar repositories for photometric-camera
Users that are interested in photometric-camera are comparing it to the libraries listed below
Sorting:
- Voxel rendering experiments☆110Updated 2 weeks ago
- A fully featured desktop client for shadertoy☆122Updated 4 months ago
- ☆56Updated last month
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆345Updated this week
- Responsive window resizing/moving on Windows via a dedicated render thread☆190Updated 2 months ago
- A snapshot of our vulkan backend code☆323Updated 11 months ago
- Modern toy DirectX 12 renderer☆166Updated last year
- Blazingly fast Vulkan glTF Viewer☆112Updated this week
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆51Updated 9 months ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆304Updated last month
- A high performance realtime CUDA voxel path tracer☆90Updated 7 months ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆124Updated 5 months ago
- ☆117Updated 6 months ago
- Physically based renderer demo written using Vulkan.☆87Updated 11 months ago
- Research shading language IR☆282Updated this week
- Interactive ray tracer made with Vulkan compute shader.☆62Updated 3 years ago
- ☆60Updated 4 months ago
- Surfel Radiance Cascades Diffuse Global Illumination☆187Updated 7 months ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆189Updated 9 months ago
- Real-time Direct3D 12 path tracer☆364Updated last week
- Vulkan triangle in ~380 lines of code☆126Updated 2 weeks ago
- Simple app to run compute shaders using OpenGL☆139Updated 5 months ago
- Better Vulkan Documentation starts here☆40Updated last year
- Voxel / ray tracing template for the blog posts.☆61Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆322Updated last week
- Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)☆82Updated last month
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆323Updated this week
- Real time Physically Based Rendering on the CPU using AVX512☆68Updated last year
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆274Updated last week
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆90Updated 2 weeks ago