hypothete / lightfield-webgl2Links
A simple light field (lumigraph) renderer
☆21Updated 4 years ago
Alternatives and similar repositories for lightfield-webgl2
Users that are interested in lightfield-webgl2 are comparing it to the libraries listed below
Sorting:
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆60Updated 8 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- 🌐 Plugin for rendering 6DOF equirectangular 360 images and videos with depthmaps☆76Updated 9 months ago
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 4 years ago
- ☆46Updated 4 years ago
- Cool demo.☆18Updated 2 years ago
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- GLSL Bezier curve☆32Updated 5 years ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 6 years ago
- Saving canvas image data as .hdr file format.☆18Updated 6 years ago
- WebXR for Looking Glass displays☆70Updated 11 months ago
- Neural optimized baked interactive global illumination☆28Updated 2 years ago
- ☆10Updated 6 months ago
- Prototype tooling between glTF (JSON) and MaterialX (XML) file formats.☆14Updated 5 months ago
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆49Updated last year
- ☆21Updated 9 months ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆54Updated 2 years ago
- Convert an equirectangular panorama to six cube faces☆14Updated last year
- PBR rendering equation playground and feature experiment, based on Threejs and Envtools☆32Updated 4 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 5 years ago
- Resamples and optimizes keyframe data using WebAssembly.☆10Updated last year
- ☆11Updated 3 years ago
- An implementation of Canny edge detection in GLSL made for WebGL☆32Updated 2 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- Real-time fur rendering with threejs / webgl☆18Updated 7 months ago
- A repository for the HoloPlay Core SDK, Looking Glass Factory's tool to enable integrations and custom rendering pipelines.☆44Updated 4 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆67Updated 10 months ago
- Chainable onBeforeCompile and per-mesh uniforms.☆18Updated 4 years ago
- WebGL Heightmap Pathtracing using Quadtree Displacement Mapping☆17Updated last year
- PBR Material loader from cc0textures.com for webgl projects.☆19Updated last year