m-schuetz / webgpu_pointcloud
A WebGPU point cloud rendering example
☆37Updated 4 years ago
Alternatives and similar repositories for webgpu_pointcloud:
Users that are interested in webgpu_pointcloud are comparing it to the libraries listed below
- WebGPU Data-Parallel Block-Compressed Marching Cubes Isosurface Extraction☆55Updated last year
- Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures☆149Updated 4 years ago
- Code for my From 0 to glTF with WebGPU blog series☆51Updated 7 months ago
- ☆36Updated 7 months ago
- Chromium build with hardware accelerated ray tracing☆59Updated 4 years ago
- A WebGPU capture and debugging tool☆43Updated 7 months ago
- WebGPU sample about quad tree evaluation with compute shader using indirect dispatch and indirect draw☆25Updated 9 months ago
- WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"☆49Updated 4 months ago
- A series of examples written while learning about WebGPU☆50Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆53Updated 3 months ago
- A set of barebones utilities for playing with WebGL☆17Updated 4 years ago
- Advanced rendering pipeline for ClayGL☆47Updated 3 years ago
- Calculate and render particles with WebGPU☆25Updated last month
- Game and Media Technology MSc at Utrecht University (2020)☆26Updated 4 months ago
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆95Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆62Updated 10 months ago
- Rendering algorithms implemented in WebGPU.☆80Updated 10 months ago
- A short implementation of blue noise sampling for triangle meshes☆38Updated 6 years ago
- Fast and robust triangle-triangle intersection test with high precision for cross and coplanar triangles based on the algorithm by Devill…☆44Updated 2 years ago
- Check for and avoid redundant state setting☆35Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆67Updated last month
- A glTF loader and viewer using WebGPU☆40Updated 8 months ago
- Experimenting with Shadow techniques like Cascading Shadow Maps☆42Updated this week
- ☆45Updated 3 years ago
- Test of WebGPU☆52Updated last week
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- An implementation of openvdb in javascript☆48Updated 3 years ago
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆62Updated this week
- Custom stages for AnalyticalGraphicsInc/gltf-pipeline☆16Updated 3 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago