ParAlg / ParGeoLinks
☆49Updated 3 years ago
Alternatives and similar repositories for ParGeo
Users that are interested in ParGeo are comparing it to the libraries listed below
Sorting:
- A gpu based implementation of a K-D Tree Builder☆116Updated 6 years ago
- SuiteSparse: a suite of sparse matrix packages by @DrTimothyAldenDavis et al. with native CMake support☆53Updated this week
- ☆69Updated 3 weeks ago
- EGGS, a method to speed up sparse matrix operations when the same sparsity is used for multiple times. This repo contains examples that s…☆25Updated 5 years ago
- A Collection of Parallel Algorithms for Computational Geometry☆12Updated 3 years ago
- ☆274Updated 4 months ago
- An expression template based linear algebra library running completely on the GPU using CUDA☆25Updated 4 years ago
- Fast zero-overhead bindings between NumPy and Eigen☆143Updated 7 months ago
- Parallel Graph Input Output☆18Updated 2 years ago
- C++ L-BFGS implementation using plain STL☆35Updated 2 years ago
- A warp-oriented dynamic hash table for GPUs☆76Updated last year
- Reconstruction of triangulated surfaces from range-scanned point clouds☆36Updated 7 years ago
- C++ Shape Analysis and Geometry Processing☆40Updated last year
- A dynamic GPU memory allocator, suitable for warp synchronized scenarios.☆11Updated 6 years ago
- BGHT: High-performance static GPU hash tables.☆72Updated 3 months ago
- Compute one-side Hausdorff distance between triangle meshes with error bound.☆29Updated 3 years ago
- Interpolated corrected curvature measures for polygonal surfaces☆16Updated 4 months ago
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆61Updated 4 months ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆173Updated 7 years ago
- GPU Accelerated Voxelization Framework for 3D CAD models.☆28Updated 7 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆107Updated last year
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 3 years ago
- Robust geometric predicates without the agonising pain.☆24Updated 5 years ago
- A Library for fast Hash Tables on GPUs☆126Updated 2 weeks ago
- A Toolkit for Programming Parallel Algorithms on Shared-Memory Multicore Machines☆389Updated last month
- Ponca is a header only C++/CUDA library for point cloud analysis☆38Updated last week
- Indirect Predicates for Geometric Constructions☆48Updated 5 months ago
- Easy-to-use linear and non-linear solver☆54Updated 4 months ago
- CUDA implementation of parallel radix sort using Blelloch scan☆66Updated last year
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago