googlearchive / nxt-standaloneLinks
DO NOT USE, UPSTREAM REPO IS https://dawn.googlesource.com/dawn
☆156Updated 6 years ago
Alternatives and similar repositories for nxt-standalone
Users that are interested in nxt-standalone are comparing it to the libraries listed below
Sorting:
- Proposals for the design of the WebGL Next API.☆132Updated 2 years ago
- Web Shading Language☆255Updated 5 years ago
- Cross-platform Real-Time Rendering Library☆131Updated 7 years ago
- A simple port of the "Getting started with GLFW3" code to valid code for Emscripten compilation☆67Updated 7 years ago
- A fast texture compressor for various formats☆249Updated 4 years ago
- WebGL2 Deferred Shading Demo☆185Updated 8 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Updated 10 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆54Updated 5 years ago
- Experimental High Level Framework for Vulkan☆330Updated 6 years ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- A port of three.js to C++☆411Updated 4 years ago
- Modern WebGL wrapper in TypeScript☆56Updated 3 years ago
- Amber is a multi-API shader test framework☆214Updated 3 weeks ago
- Hardware Ray tracing extension for Chromium WebGPU☆286Updated 5 years ago
- 3D and 4D path tracing experiments by Jonathan Olson☆124Updated 11 years ago
- This module implements a volumetric light scattering effect(godrays)☆201Updated 9 years ago
- ☆27Updated 4 years ago
- An implementation of deferred irradiance volumes in WebGL☆238Updated 12 years ago
- WebGPU prototope in Servo browser☆35Updated 8 years ago
- Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.☆136Updated 8 years ago
- glTF Tutorials☆71Updated 8 years ago
- Header only C++ Tiny glTF loader.☆259Updated 5 years ago
- Real-time rendering research framework☆219Updated 8 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆117Updated 3 years ago
- AMD Triangle Order Optimization Tool.☆224Updated 5 years ago
- Point Based Global Illumination☆195Updated 9 years ago
- Next Generation Renderer for Cross Platform Engine Development☆144Updated 3 years ago
- ☆161Updated 9 years ago
- OpenGL Overload: OpenGL implementation on top of Vulkan☆278Updated 8 years ago
- glTF sample environments for the glTF Sample Viewer☆90Updated last year