KhronosGroup / WebGLNext-ProposalsLinks
Proposals for the design of the WebGL Next API.
☆132Updated 2 years ago
Alternatives and similar repositories for WebGLNext-Proposals
Users that are interested in WebGLNext-Proposals are comparing it to the libraries listed below
Sorting:
- DO NOT USE, UPSTREAM REPO IS https://dawn.googlesource.com/dawn☆155Updated 5 years ago
- Modern WebGL wrapper in TypeScript☆55Updated 3 years ago
- WebGPU prototope in Servo browser☆35Updated 7 years ago
- 3D and 4D path tracing experiments by Jonathan Olson☆124Updated 10 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆99Updated 8 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Updated 9 years ago
- API Proposals☆24Updated 4 years ago
- WebGL2 Deferred Shading Demo☆185Updated 8 years ago
- A simple port of the "Getting started with GLFW3" code to valid code for Emscripten compilation☆68Updated 7 years ago
- ☆160Updated 8 years ago
- Web Shading Language☆254Updated 4 years ago
- A VM running SPIR-V code☆59Updated 8 years ago
- WebGL demos and samples☆30Updated 7 years ago
- Public repository for Vulkan Ecosystem issues☆132Updated 3 years ago
- OpenGL Overload: OpenGL implementation on top of Vulkan☆278Updated 8 years ago
- Experimental High Level Framework for Vulkan☆330Updated 6 years ago
- WebAssembly based Matrix and Vector library☆201Updated 7 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- Lightweight, standalone WebGL utilities☆42Updated 8 years ago
- Testing WebGPU☆78Updated last month
- C++ implementation of Vulkan sitting on D3D12☆83Updated 7 years ago
- JavaScript adaptation of the OpenGL Mathematics (GLM) C++ library interfaces. JavaScript adaptation of the OpenGL Mathematics (GLM) C++ l…☆46Updated 7 years ago
- Midnight Graphics & Recreation Library☆44Updated 3 years ago
- AMD Triangle Order Optimization Tool.☆222Updated 5 years ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- glTF 2.0 loader for C++14☆23Updated 7 years ago
- A simulator for OpenGL ES 1.0 Shader Language written in JavaScript.☆102Updated 5 years ago
- transform streamed glsl tokens into an ast☆98Updated last year
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆66Updated 9 years ago