godzillalla / Dance-Synthesis-Project
☆18Updated 7 months ago
Related projects ⓘ
Alternatives and complementary repositories for Dance-Synthesis-Project
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆62Updated 5 months ago
- Retargeting of the ZeroEGGs dataset onto a common character☆26Updated last week
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆39Updated 5 years ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆24Updated 5 years ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆44Updated 4 years ago
- A Data Driven IK solver in Blender based on VAE☆29Updated 4 years ago
- ☆25Updated 3 months ago
- Deep motion generator collections☆24Updated 2 years ago
- Code for the CVPR 2022 Paper - Style-ERD: Responsive and Coherent Online Motion Style Transfer☆41Updated 2 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- Retargeting of the Motorica Dance dataset onto a common skeleton☆26Updated last week
- Motion Puzzle - Official PyTorch implementation☆109Updated 2 years ago
- Data structures and utilities for skeleton animations.☆39Updated 10 months ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆123Updated 7 months ago
- ☆36Updated last year
- fork of hmmr, designed to transfer the results into unity☆44Updated 4 years ago
- ☆83Updated last year
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆38Updated 3 years ago
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆61Updated 3 weeks ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆34Updated 2 years ago
- ☆79Updated 3 years ago
- based on FBX SDK Python 2020.2 for scientific research purpose only bounded by license: https://smpl-x.is.tue.mpg.de/modellicense☆50Updated 3 years ago
- Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.☆21Updated last year
- ☆125Updated 2 years ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆20Updated 4 months ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 3 years ago
- Reimplementation of robust motion in-betweening☆95Updated 3 years ago
- The Biomotion Lab SMPL Unity Player (bmlSUP) is a tool to play SMPL-H model animations in Unity Game Engine☆41Updated 2 years ago