godzillalla / Dance-Synthesis-ProjectLinks
☆18Updated last year
Alternatives and similar repositories for Dance-Synthesis-Project
Users that are interested in Dance-Synthesis-Project are comparing it to the libraries listed below
Sorting:
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated 2 weeks ago
- Data structures and utilities for skeleton animations.☆43Updated 2 weeks ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆25Updated last year
- A Data Driven IK solver in Blender based on VAE☆30Updated 5 years ago
- Retargeting of the ZeroEGGs dataset onto a common character☆34Updated 5 months ago
- fork of hmmr, designed to transfer the results into unity☆45Updated 5 years ago
- ☆83Updated 3 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆73Updated 5 years ago
- ☆96Updated 2 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆124Updated last year
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆40Updated 4 years ago
- Code for the CVPR 2022 Paper - Style-ERD: Responsive and Coherent Online Motion Style Transfer☆42Updated 3 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆69Updated last year
- Retargeting of the Motorica Dance dataset onto a common skeleton☆34Updated 5 months ago
- ☆37Updated 2 years ago
- ☆77Updated last year
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆44Updated 5 years ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆25Updated 11 months ago
- Scripts for manipulating and converting BVH files.☆93Updated 2 years ago
- ☆128Updated 3 years ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆24Updated 6 years ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- A neural-network-based generative model for video-game characters animations☆142Updated 2 years ago
- ☆94Updated 3 months ago
- Motion Puzzle - Official PyTorch implementation☆115Updated 2 years ago
- Automatic Facial Retargeting☆62Updated 4 years ago
- Machine Learning, Facial Rigger☆31Updated 3 years ago
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago