godzillalla / Dance-Synthesis-ProjectLinks
β18Updated last year
Alternatives and similar repositories for Dance-Synthesis-Project
Users that are interested in Dance-Synthesis-Project are comparing it to the libraries listed below
Sorting:
- πΉοΈ Official Implementation of Conditional Motion In-betweening (CMIB) πβ129Updated last year
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databaβ¦β19Updated 7 months ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligenceβ40Updated 6 years ago
- Data structures and utilities for skeleton animations.β45Updated 7 months ago
- fork of hmmr, designed to transfer the results into unityβ46Updated 5 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"β73Updated last year
- Retargeting of the Motorica Dance dataset onto a common skeletonβ38Updated 4 months ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editingβ26Updated 2 years ago
- β85Updated 4 years ago
- Retargeting of the ZeroEGGs dataset onto a common characterβ40Updated 4 months ago
- β104Updated 2 years ago
- Script to process and convert .fbx file format to .npy file format only for human motion analysisβ36Updated 4 years ago
- A neural-network-based generative model for video-game characters animationsβ149Updated 3 years ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.β25Updated 6 years ago
- A Data Driven IK solver in Blender based on VAEβ30Updated 5 years ago
- β79Updated 2 years ago
- Code for the CVPR 2022 Paper - Style-ERD: Responsive and Coherent Online Motion Style Transferβ45Updated 3 years ago
- Reimplementation of robust motion in-betweeningβ100Updated 4 years ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".β35Updated 3 years ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraintsβ48Updated 5 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]β41Updated 4 years ago
- Motion Puzzle - Official PyTorch implementationβ118Updated 3 years ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]β28Updated last year
- π Paper: Robust Motion In-betweening πβ81Updated last year
- A motion generation model learned from a single example [SIGGRAPH 2022]β411Updated last year
- A Re-implementation of the paper "A Deep Learning Framework for Character Motion Synthesis and Editing"β114Updated 8 years ago
- β129Updated 3 years ago
- β115Updated 2 years ago
- Creating animation sequences between sparse key frames using motion phase features.β205Updated last year
- Interactive Character Controlβ61Updated 5 years ago