realazthat / glsl-sat
glsl-sat is a shader generator for WebGL, to generate a summed-area-table texture of an input texture
☆23Updated 8 years ago
Alternatives and similar repositories for glsl-sat:
Users that are interested in glsl-sat are comparing it to the libraries listed below
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 8 years ago
- Helper module for debugging raytraced SDFs☆12Updated 9 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- 3D Wavelet Rasterization☆29Updated 7 years ago
- Progressive triangle streams☆20Updated 10 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- ☆29Updated 9 years ago
- Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, webgpu) for use in PEX.☆14Updated 8 months ago
- ☆35Updated 6 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 7 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 8 years ago
- Generate 3d box geometry☆10Updated 9 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆11Updated 10 years ago
- Taubin's mesh smoothing algorithm implemented in JavaScript☆37Updated 7 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- Small utility for recording videos in regl☆18Updated 8 years ago
- unproject 2D point to 3D coordinate☆21Updated 9 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- Create geometry by revolving path around Y axis☆12Updated 11 months ago
- visual feedback effect for regl meshes☆7Updated 8 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 6 years ago
- ☆9Updated 2 years ago
- A marriage between regl and shadertoy to search, load and render shadertoys☆9Updated 8 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- Distance transforms for ndarrays☆36Updated 8 years ago
- A comparison between the frameworks Goo Engine, Three.js and Play Canvas☆16Updated 6 years ago
- [WIP] This module solves sparse symmetric positive definite linear systems by using the Cholesky decomposition☆16Updated 7 years ago