glslify / glsl-sdf-normalLinks
Get the normal vector of a position within a signed distance field.
☆8Updated 10 years ago
Alternatives and similar repositories for glsl-sdf-normal
Users that are interested in glsl-sdf-normal are comparing it to the libraries listed below
Sorting:
- Linear interpolation between multiple arrays☆13Updated 4 years ago
- Exact polygon boolean operations☆20Updated 9 years ago
- Linearly interpolate two numbers, but snap to the closest value if the difference between them is small enough☆12Updated 9 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 6 years ago
- creates a picking ray for a 2D/3D camera☆11Updated 10 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 8 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- unproject 2D point to 3D coordinate☆21Updated 10 years ago
- Extract a contour on a simplicial complex☆11Updated 3 years ago
- Generate 3d box geometry☆10Updated 9 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- Combine two signed distance fields with a chamfer-like join.☆16Updated 6 years ago
- Takes a list of vertices and faces, giving you back an array of individual triangles.☆11Updated 9 years ago
- Wavefront OBJ parser☆19Updated 9 years ago
- whether a picking ray intersects with a plane☆18Updated 10 years ago
- gets a plane's normal from 3 points☆12Updated 9 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- ☆35Updated 6 years ago
- Streaming HDR image format reading module for node.js☆13Updated 7 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- ☆29Updated 9 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- test a shader's gl_FragColor output on a 1x1 canvas☆18Updated 9 years ago
- Quantizes vertices to any bit precision☆14Updated 10 years ago
- Compute mesh normals using angle weights☆24Updated 3 years ago
- test if a ray intersects an aabb in 3d space☆19Updated 9 years ago
- triangulates a series of 2D contours☆16Updated 5 years ago
- Centers vertices around a point.☆11Updated 2 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- glslify transform that provides you with a cleaner module import/export syntax☆14Updated 9 years ago