gkouros / refnerf-pytorch
An unofficial port of the JAX-based Ref-NeRF code release to PyTorch
☆30Updated last year
Related projects ⓘ
Alternatives and complementary repositories for refnerf-pytorch
- Implicit Differentiable Render with Neural Environment Lighting☆77Updated last year
- Codes for: "SPIDR: SDF-based Neural Point Fields for Illumination and Deformation"☆76Updated last year
- The code for "NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering (CVPR 2023)"☆156Updated last year
- Code for "Deforming Radiance Fields with Cages", ECCV 2022.☆148Updated 2 years ago
- ☆112Updated last year
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆129Updated 4 months ago
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆53Updated 7 months ago
- ☆70Updated 6 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆70Updated 2 weeks ago
- [CVPR 2023] I^2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs☆184Updated last year
- FIPT: Factorized Inverse Path Tracing☆48Updated 7 months ago
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆89Updated last year
- Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections (CVPR 2023)☆61Updated last year
- ☆56Updated last week
- Official code release accompanying the paper - "ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields"☆68Updated last year
- ☆64Updated 11 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆54Updated last week
- My Modification to vanilla 3D Gaussians☆124Updated 7 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆137Updated last month
- NeuS adapted to use multires hash encoding☆62Updated 2 years ago
- DIVeR: Deterministic Integration for Volume Rendering☆74Updated 2 years ago
- Efficient distortion loss with O(n) realization.☆130Updated 2 years ago
- A lightweight tool for camera pose visualization☆97Updated 2 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆105Updated this week
- TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes☆86Updated 5 months ago
- ☆51Updated last month
- Code for "Modeling Indirect Illumination for Inverse Rendering", CVPR 2022☆172Updated last year
- [3DV 2024] Color-NeuS: Reconstructing Neural Implicit Surfaces with Color☆139Updated 7 months ago
- [SIGGRAPH Asia 2022] Differentiable Point-Based Radiance Fields for Efficient View Synthesis☆125Updated 2 years ago
- RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenes☆42Updated last year