ashawkey / torch-merf
An unofficial pytorch implementation of MeRF
☆162Updated 6 months ago
Related projects ⓘ
Alternatives and complementary repositories for torch-merf
- PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces (CVPR 2023)☆267Updated 6 months ago
- An unofficial pytorch implementation of BakedSDF☆192Updated last year
- Official implementation for Tetra-NeRF paper - NeRF represented as triangulation of input point cloud.☆278Updated last month
- a simple template for practicing NeRF.☆142Updated last year
- ☆140Updated last month
- Fuzzy Metaballs+ Renderer. With Optical Flow, Mesh Exporting and more.☆185Updated last year
- ☆266Updated 3 months ago
- HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details (NeurIPS 2022)☆223Updated 2 years ago
- An algorithm for reconstructing the radiance field of a dynamic scene from a casually-captured video.☆219Updated last year
- Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]☆201Updated 5 months ago
- Efficient distortion loss with O(n) realization.☆130Updated 2 years ago
- An extension to official diff-gaussian-rasterization with forward and backward depth pass☆194Updated 11 months ago
- [CVPR 2023] TensoIR: Tensorial Inverse Rendering☆239Updated 2 months ago
- [ECCV 2024] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction☆139Updated 2 months ago
- Official implementation of our NeurIPS paper "Streaming Radiance Fields for 3D Video Synthesis"☆131Updated last year
- SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse views☆331Updated 9 months ago
- [CVPR 2022] Ha-NeRF😆: Hallucinated Neural Radiance Fields in the Wild☆148Updated 8 months ago
- Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields, ICCV'23 (Oral, Best Paper Finalist)☆451Updated 11 months ago
- Volume rendering based surface reconstruction using Unsigned Distance Fields☆281Updated 9 months ago
- ☆356Updated this week
- A repository on how to understand the theory of 3D Gaussians Splatting☆103Updated last week
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆171Updated 6 months ago
- Simple Viser Viewer for 2D Gaussian Splatting for Geometrically Accurate Radiance Fields☆107Updated 3 months ago
- Differentiable gaussian rasterization with depth, alpha, normal map and extra per-Gaussian attributes, also support camera pose gradient☆193Updated last month
- an unofficial 2DGS implementation based on GauStudio☆243Updated 6 months ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆128Updated this week
- [ECCV 2024] Official implementation of the paper "GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views"☆162Updated 2 weeks ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆320Updated 6 months ago
- A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering c…☆280Updated last week
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆121Updated 2 weeks ago