A simulation of flocking boids, using C++ with SFML and ImGui.
☆11Nov 4, 2020Updated 5 years ago
Alternatives and similar repositories for FlockingCPP
Users that are interested in FlockingCPP are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A generic game loop implementation in C++☆11Nov 12, 2023Updated 2 years ago
- Per function, Lua JIT using LLVM C++ toolchain☆10Jun 8, 2017Updated 9 years ago
- BaseX encoder / decoder for C++☆14Oct 22, 2026Updated last week
- A nice and readable data format !☆26Nov 23, 2022Updated 3 years ago
- A simple variant type for C++☆11Apr 9, 2018Updated 8 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- 🕸️ Glue C++ to your browser! Universal bindings for JavaScript/Wasm using Glue and Embind.☆22Jan 7, 2024Updated 2 years ago
- 2D C++17 game engine using PhysicsFS and SFML☆19Nov 5, 2019Updated 6 years ago
- lunatic: a toy lua interpreter☆18Jun 28, 2020Updated 6 years ago
- Screen capture utility with WinForms.☆13Apr 22, 2019Updated 7 years ago
- execute shell commands in the Unity Editor☆11May 12, 2025Updated last year
- Command line argument parser (C++14)☆18Apr 11, 2019Updated 7 years ago
- Add new context menu "UI/TextMeshPro - Button". To create button with TextMeshPro instead of Unity UI Text.☆11Jun 27, 2017Updated 9 years ago
- Collection of Project Tango related resources☆11Dec 31, 2015Updated 10 years ago
- While emulating RF signals, I also came to want to emulate the CRT's electron gun. TV表 示をエミュレーションする☆12Jul 21, 2026Updated 3 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆11Mar 25, 2012Updated 14 years ago
- Implementation of PointPillars paper in Unity for VRChat☆19Sep 27, 2022Updated 4 years ago
- Rich text class for SFML2. Allows the user to draw lines of text with different styles and colors.☆46Jan 28, 2020Updated 6 years ago
- A home-made stack based language heavily inspired from PostScript☆11Jan 24, 2020Updated 6 years ago
- ☆13Nov 10, 2021Updated 4 years ago
- Tile based crop growing mechanics in Unity 3D, similar to Stardew Valley.☆15Jan 1, 2021Updated 5 years ago
- C++20 compile-time reflection library.☆34Oct 12, 2024Updated 2 years ago
- Bit array (or bit set, bit string, boolean vector, ..., whatever) data structure for Lua.☆15Jul 19, 2020Updated 6 years ago
- ☆15May 5, 2018Updated 8 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Viewer for Relic Entertainment Homeworld 2 backgrounds☆17May 11, 2022Updated 4 years ago
- Yet Another Reflection Macro: simple, flexible reflection in C++17☆12Oct 13, 2016Updated 10 years ago
- Cross-platform game engine for mobile platforms☆32Oct 9, 2018Updated 8 years ago
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Dec 21, 2013Updated 12 years ago
- 2D/3D C++ game framework written for use with SFML.☆72Jun 7, 2026Updated 4 months ago
- Pkg: ULua package manager☆16Mar 12, 2016Updated 10 years ago
- Docker Subversion Server with svn protocol☆16Apr 8, 2025Updated last year
- Modern C++ cross-platform window abstraction.☆18Dec 24, 2019Updated 6 years ago
- A proof of concept for a seamless looping 2D map in Unity☆16Nov 26, 2022Updated 3 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Lets make a simple 2D shader☆15Oct 20, 2016Updated 10 years ago
- One-click root for the Project Tango tablet☆19Jan 9, 2015Updated 11 years ago
- Wireframe by Barycentric coordinate system for unity3d.☆20Jan 31, 2019Updated 7 years ago
- Workaround for jobified raycasts limitations☆20Sep 27, 2019Updated 7 years ago
- Convenient header-only C++17 wrapper to use with embedded Tiny C Compiler (tcc)☆15Oct 13, 2024Updated 2 years ago
- A C++20 2D oriented game engine☆86Oct 12, 2023Updated 3 years ago
- ☆21Dec 26, 2020Updated 5 years ago