gabrielguarisa / facialMocapLinks
Facial moCap using C++ and OpenCV
☆13Updated 8 years ago
Alternatives and similar repositories for facialMocap
Users that are interested in facialMocap are comparing it to the libraries listed below
Sorting:
- Real-time markerless facial motion capture into Maya.☆69Updated 4 years ago
- Realtime motion capture server for Autodesk Maya, developed in Xantus Animation Studio.☆55Updated 9 years ago
- This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto…☆74Updated 8 years ago
- A plugin for maya tracking a face using markers and animating a 3D face-mesh based on marker positions. A C++ program using OpenCV will f…☆65Updated 6 years ago
- Transfer deformations from source mesh to target mesh, keeping the identity of target intact.☆125Updated 11 years ago
- Get iphone X face motion data then make animation in Houdini.☆236Updated 7 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆71Updated 5 years ago
- Realtime facial motion capture, head pose estimation and rendering of the avatar☆65Updated 8 years ago
- A C/C++ panoramic lib, cubic to cylindrical projection conversion, create a panorama from 6 square images.☆68Updated 6 years ago
- Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)☆128Updated 6 years ago
- Blend shape facial animation☆51Updated 3 years ago
- Python Wrapper for xNormal☆69Updated 5 years ago
- ☆62Updated 10 years ago
- ☆182Updated 5 years ago
- The pinocchio auto-rigging / weighting tool - modification☆210Updated 10 years ago
- Importer script for BVH☆75Updated 2 years ago
- This is a direct implementation of Igarashi's Siggraph 05 paper "As-rigid-as-possible shape manipulation"☆36Updated 10 years ago
- bvhacker is the notepad equivalent for bvh animation files. Please see http://bvhacker.com for more details☆190Updated 5 years ago
- A 3D facial mesh morpher☆28Updated 9 years ago
- OpenGL program that can render and smoothly animate faces representing different human emotions on a human head mesh.☆36Updated 11 years ago
- OPENMOCAP: AN OPEN SOURCE SOFTWARE FOR OPTICAL MOTION CAPTURE☆84Updated 11 years ago
- auto rigging model☆70Updated 6 years ago
- Source code for "Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networks"☆67Updated 7 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆45Updated 9 years ago
- The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique do…☆45Updated 8 years ago
- Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation☆40Updated 8 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆125Updated 6 years ago
- A set of scripts to help you capture the Kinect's motion capture data in Maya☆35Updated 11 years ago
- This project is based on the official Kinect SDK example, it will automatically save many skeleton animation clips to bvh files.☆39Updated 9 years ago
- ☆163Updated 7 years ago