fractal-puppy / Engine
☆10Updated 5 years ago
Alternatives and similar repositories for Engine:
Users that are interested in Engine are comparing it to the libraries listed below
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- OpenGL 3D game engine☆7Updated 5 months ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- A small realtime software rendering library☆14Updated 4 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- converter and viewer for custom animated 3d mesh format☆8Updated 7 years ago
- ☆11Updated 2 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated last month
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆21Updated 4 years ago
- ☆12Updated 7 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Simple header-only C++ software renderer☆33Updated 2 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 7 months ago
- A 3D game engine.☆20Updated 5 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 3 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 7 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Game engine/framework powering The Driver Syndicate.☆7Updated this week
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆14Updated 5 years ago
- Some 2D collision detection and physics stuff.☆11Updated 11 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆9Updated 6 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆17Updated 2 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago