fogleman / lissaknot
Create 3D models of Lissajous knots.
☆24Updated 4 years ago
Related projects: ⓘ
- Generate 3D meshes of planets, moons, etc. from spherical DEMs. (WIP)☆66Updated 4 years ago
- Chop 3D models in half with a user-defined slice plane.☆34Updated 3 months ago
- ☆38Updated 6 years ago
- Generative art☆22Updated 9 years ago
- Program to create "allRGB" images.☆38Updated 4 years ago
- Performant 3D mesh viewer written in Go.☆134Updated 2 years ago
- Poisson Disc sampling in Go.☆16Updated 4 years ago
- rust + wasm for declarative particle simulations☆13Updated last year
- Struct for marshaling and unmarshaling glTF☆17Updated 7 years ago
- Domain coloring in Go.☆50Updated 6 years ago
- Mathematical Knots in WebGL☆34Updated last year
- Fast and slight DLA3D / DLA2D (Diffusion Limited Aggregation)☆18Updated 4 years ago
- Fast Delaunay triangulation implemented in Go.☆116Updated last year
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆58Updated 4 years ago
- Global illumination path tracer in C++☆30Updated 4 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆51Updated 2 months ago
- Compute contour lines (isolines) for any 2D data in Go.☆69Updated 2 years ago
- Go wrapper for Triangle: Constrained Delaunay Triangulation and Voronoi Tesselation☆40Updated 2 years ago
- WebGL/GLSL Procedural Texture Generator☆12Updated 7 years ago
- Arbitrary-dimensional fast diffusion-limited aggregation simulator☆23Updated 6 months ago
- Space Filling Magnetic Curves☆10Updated 3 years ago
- Diffusion-limited aggregation, fast.☆187Updated 4 years ago
- Tired of doing math to get normals in your vertex shader? Same.☆42Updated last year
- Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.☆83Updated 6 years ago
- animated image generation with stippling, a la Robert Hodgin.☆46Updated 10 years ago
- Applying the traveling salesman problem to pixel art.☆59Updated 5 years ago
- An implementation of Andy Lomas' Cellular Forms.☆155Updated 4 years ago
- ☆13Updated 2 years ago
- Half-edge 3D mesh in python/cython. Supports dynamic manipulation operators.☆19Updated 5 years ago
- Physically-based Clock in JS☆21Updated 8 years ago