fogleman / meshviewLinks
Performant 3D mesh viewer written in Go.
☆135Updated 3 weeks ago
Alternatives and similar repositories for meshview
Users that are interested in meshview are comparing it to the libraries listed below
Sorting:
- 3D mesh simplification in Go.☆261Updated 8 years ago
- Chop 3D models in half with a user-defined slice plane.☆35Updated last year
- Generate 3D meshes of planets, moons, etc. from spherical DEMs. (WIP)☆66Updated 5 years ago
- Go wrapper for Triangle: Constrained Delaunay Triangulation and Voronoi Tesselation☆44Updated 3 years ago
- Fast Delaunay triangulation implemented in Go.☆131Updated 2 years ago
- ☆38Updated 7 years ago
- Fast 3D mesh slicer written in Go.☆63Updated last year
- Domain coloring in Go.☆52Updated 7 years ago
- Struct for marshaling and unmarshaling glTF☆17Updated 8 years ago
- Various dithering algorithms implemented in Go☆170Updated 4 years ago
- Render millions of points on a map.☆151Updated 5 years ago
- Vermeer Light Tools - physically plausible production renderer☆18Updated 6 years ago
- Vulkan API crossplatform demos in Go☆154Updated 2 years ago
- Ray Tracing book series implemented in Golang, chapter-by-chapter☆159Updated 6 years ago
- Compute contour lines (isolines) for any 2D data in Go.☆75Updated 3 years ago
- Convenience package for dealing with graphics in my pixel drawing experiments.☆147Updated 4 months ago
- Go library for Boolean operations on 2D polygons.☆82Updated 4 years ago
- Software-only 3D renderer written in Go.☆910Updated 7 months ago
- Poisson Disc sampling in Go.☆19Updated 6 years ago
- openGL Have Fun - A Go package that makes life with OpenGL enjoyable.☆253Updated 2 years ago
- Go cross-platform OpenGL bindings.☆174Updated 2 years ago
- Go library for color quantization and dithering☆88Updated 4 years ago
- ☆14Updated 5 years ago
- Golang port of poly2tri.js and poly2tri☆21Updated 8 years ago
- Experiments with map generation using Voronoi diagrams☆105Updated 2 years ago
- A distributed Go implementation of Ray Tracing in One Weekend by Peter Shirley☆63Updated 2 years ago
- Marching cubes algorithm implemented in #golang.☆13Updated 5 years ago
- Create 3D models of Lissajous knots.☆24Updated 5 years ago
- Go cross-platform glfw library for creating an OpenGL context and receiving events.☆83Updated 2 years ago
- Work in progress. Render maps in #golang with a simple API.☆28Updated 7 years ago