finger563 / simulationLinks
Realistic Rendering, Terrain Generation, and Physics Simulation Engine
☆14Updated 9 years ago
Alternatives and similar repositories for simulation
Users that are interested in simulation are comparing it to the libraries listed below
Sorting:
- virtual texture☆20Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated last month
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Updated 7 years ago
- OpenGL compute shader fluid☆23Updated 5 years ago
- Simple Terrain Engine in 200 Lines of Code☆33Updated 10 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆65Updated 6 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆57Updated 3 years ago
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆31Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆27Updated 3 months ago
- Checkerboard rendering with Magnum and OpenGL☆44Updated 3 years ago
- High-Performance Real-Time Forest Rendering Engine developed using Vulkan☆20Updated 8 years ago
- ☆24Updated 11 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 7 months ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- ☆29Updated 6 years ago
- ☆27Updated 5 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 6 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 4 years ago
- ☆15Updated 2 years ago
- ☆44Updated 6 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆12Updated 6 years ago
- Global illumination rendering engine☆31Updated this week