falichs / Depixelizing-Pixel-Art-on-GPUs
☆80Updated last year
Alternatives and similar repositories for Depixelizing-Pixel-Art-on-GPUs
Users that are interested in Depixelizing-Pixel-Art-on-GPUs are comparing it to the libraries listed below
Sorting:
- An (incomplete) modern C++ implementation of Depixelizing Pixel Art by J. Kopf and D. Lischinski☆15Updated 5 years ago
- A C++ implementation of the SIGGRAPH 2011 paper Depixelizing Pixel Art, by Johannes Kopf and Dani Lischinski☆54Updated 9 years ago
- Library implementing the xBR pixel art scaling algorithm☆107Updated 9 years ago
- A Pixel Art Remastering Tool using classic algorithms☆56Updated 7 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- Depixelize Pixel Art☆32Updated 13 years ago
- StyleBlit is an efficient example-based style transfer algorithm that can deliver high-quality stylized renderings in real-time.☆172Updated 5 years ago
- Implementation of various scaling/depixelating techbologies☆13Updated 7 years ago
- We implement the famous "Depixelizing Pixel Art" paper by Kopf and Lischinski☆264Updated last year
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- Perception-aligned clip-art vectorization☆45Updated 3 years ago
- Depixelization of pixel art on GPU☆24Updated 13 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- HDR tone mapper shaders for various emulators☆23Updated 8 years ago
- Making Ken Silverman's "Voxlap" voxel graphics engine run on any platform with SDL.☆103Updated 9 years ago
- Storage for blue noise textures, including mixed-tiling textures, in results/☆17Updated last year
- An online implementation of the hqx algorithm. Implemented entirely in Javascript!☆26Updated 5 years ago
- ☆114Updated 8 months ago
- Implemented a Research Paper that Depixelizes Pixel Art☆9Updated 9 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Updated 5 years ago
- C++ library for non photorealistic rendering. Includes a paint renderer based on Kubelka Munk equations, stroke based rendering algorithm…☆28Updated 4 years ago
- Assorted userscripts for Shadertoy.com☆17Updated 4 years ago
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆225Updated 11 months ago
- 3D terrain generation with erosion, rendered in WebGL☆22Updated 7 years ago
- hqx is a fast, high-quality magnification filter designed for pixel art.☆84Updated last year
- SVG Image deformation tool. Support cubic Beizer spline only.☆19Updated 6 years ago
- ☆58Updated 5 years ago