☆79Jul 4, 2023Updated 2 years ago
Alternatives and similar repositories for Depixelizing-Pixel-Art-on-GPUs
Users that are interested in Depixelizing-Pixel-Art-on-GPUs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- We implement the famous "Depixelizing Pixel Art" paper by Kopf and Lischinski☆270May 23, 2023Updated 2 years ago
- An implementation of the algorithm stated in 'Depixeizing Pixel Art' by Johannes Kopf☆37Oct 10, 2025Updated 6 months ago
- Implementation of various scaling/depixelating techbologies☆13Jun 24, 2017Updated 8 years ago
- An online implementation of the hqx algorithm. Implemented entirely in Javascript!☆26Apr 16, 2020Updated 6 years ago
- An (incomplete) modern C++ implementation of Depixelizing Pixel Art by J. Kopf and D. Lischinski☆16May 8, 2020Updated 5 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A C++ implementation of the SIGGRAPH 2011 paper Depixelizing Pixel Art, by Johannes Kopf and Dani Lischinski☆54Jul 17, 2015Updated 10 years ago
- 80486 emulator with SVGA in BASIC, by jepalza☆13Jun 2, 2021Updated 4 years ago
- Source code of "Geometric Total Variation for Image Vectorization, Zooming and Pixel Art Depixelizing"☆28Feb 20, 2022Updated 4 years ago
- A tool that genreates color ramps for pixel art by simulating lighting conditions☆21Dec 22, 2013Updated 12 years ago
- A tool for Game Maker Studio 2 to manage dependencies and speed up your process☆10Apr 7, 2026Updated last week
- Perception-aligned clip-art vectorization☆48Mar 24, 2022Updated 4 years ago
- hqx is a fast, high-quality magnification filter designed for pixel art☆21Mar 2, 2025Updated last year
- Depixeling tool, based on "Depixelizing Pixel Art".☆223Feb 14, 2021Updated 5 years ago
- A collection of scaling algorithms for pixel art.☆31Jan 18, 2023Updated 3 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Image upscaling commandline tool using xBRZ algorithm☆111May 9, 2021Updated 4 years ago
- A Paint.NET FileType plugin that loads and saves Paint Shop Pro images.☆10Jul 24, 2024Updated last year
- A minimal Java constant uninlining library☆17Oct 26, 2025Updated 5 months ago
- a naive attempt to emulate Classic MacOS runtime☆15Jul 11, 2019Updated 6 years ago
- The web-based visual programming editor.☆12Dec 18, 2024Updated last year
- Crossplatform port of original Quake Remake mod with modern Xash3D FWGS build☆13Feb 10, 2025Updated last year
- GuiTools - A graphic UI framework for QB64☆10Aug 19, 2025Updated 8 months ago
- (the almighty) 32-bit MS-DOS digital sound library for Open Watcom C++☆32Jan 4, 2025Updated last year
- JavaScript reimplementation of OpenSCAD☆22Jan 1, 2013Updated 13 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- BAsic Vulkan Engine for desktop and Android☆12Jul 6, 2024Updated last year
- engine used in some nesnausk! demos☆22Oct 4, 2011Updated 14 years ago
- Modularized (hot-swapping) game engine in Rust☆19May 26, 2021Updated 4 years ago
- Source to the 3DO game Icebreaker☆12Jan 18, 2023Updated 3 years ago
- Sample xamarin forms & syncfusion controls app☆15Jan 30, 2019Updated 7 years ago
- Source to the 3DO game Icebreaker 2☆14Jan 18, 2023Updated 3 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Apr 22, 2021Updated 4 years ago
- CauseWay DOS Extender☆22May 6, 2025Updated 11 months ago
- The Tracker Velvet Studio (DOS) made by Velvet Development in 1994-1996☆14Oct 22, 2013Updated 12 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Just say "no!" to Retina.☆19Dec 21, 2020Updated 5 years ago
- A real-time graphics effect able to increase the size of small bitmaps guessing the missing pixels without blurring the images☆117Dec 8, 2025Updated 4 months ago
- Gimp plugin for scaling / rescaling images with Pixel Art Scaler algorithms such as hqx, xbr and scalex☆102Aug 25, 2020Updated 5 years ago
- 一些Shader效果的实现。/Implementation of Some Shader Effects.☆26Mar 18, 2026Updated last month
- Emu De Midi as the library☆19Updated this week
- ZFP compression and decompression compiled to WebAssembly☆11Jan 22, 2024Updated 2 years ago
- Unity package for converting Unreal Engine 4 materials☆25Aug 16, 2020Updated 5 years ago