nQuantCpp includes top 6 color quantization algorithms for visual c++ producing high quality optimized images.
☆119Apr 14, 2026Updated last month
Alternatives and similar repositories for nQuantCpp
Users that are interested in nQuantCpp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- RSPL - High-Level Language for the N64's RSP☆25Apr 22, 2026Updated 3 weeks ago
- Simple, fast, fixed point 3d library.☆23Apr 6, 2026Updated last month
- Conversion library for Amiga planar graphics data and EHB, HAM screen modes☆18Feb 21, 2024Updated 2 years ago
- Doom WAD file compressor☆16May 9, 2026Updated last week
- Riscos Doom☆18Mar 18, 2026Updated 2 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Doom 0.5 reverse engineering project. For some reason.☆17Jan 29, 2024Updated 2 years ago
- UUID generator.☆14Jun 20, 2022Updated 3 years ago
- Advanced PCM encoder for 8-bit sound chips☆61Dec 14, 2023Updated 2 years ago
- Gameboy Advance player for ulc-codec☆12Oct 4, 2025Updated 7 months ago
- Doom for Motorola 68000 computers☆40Apr 29, 2026Updated 3 weeks ago
- Doom port to the Ikea Tradfri RGB1923R5 and any device using Silicon labs EFR32MG21 based modules☆25Jun 12, 2021Updated 4 years ago
- A ImGui Pack of many modules im using build as one shared lib☆14May 12, 2026Updated last week
- C portable low-level assemblies for parallelism and threading☆43Jul 19, 2010Updated 15 years ago
- 2 colors, direct frame buffer on SEGA Megadrive/Genesis using SGDK☆21Aug 8, 2024Updated last year
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Shitfaced Clowns' source code for GBA demos☆29Dec 16, 2013Updated 12 years ago
- Compressors for Nintendo GBA/DS consoles by CUE☆37Jun 12, 2024Updated last year
- GameEngine for BeefLang☆10Mar 7, 2021Updated 5 years ago
- A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.☆16Feb 4, 2017Updated 9 years ago
- Megadrive DOOM BSP renderer☆41Sep 28, 2023Updated 2 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15May 28, 2023Updated 2 years ago
- Doom ported to a nRF52840-based BLE dongle☆42Sep 25, 2023Updated 2 years ago
- Fast compressor/decompressor for 68000 based on ZX7 by Einar Saukas☆12Jul 28, 2018Updated 7 years ago
- Simple tool to batch convert compressed or uncompressed .gim files in Toradora! Portable (and probably other games).☆12Jan 2, 2020Updated 6 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Super fast color transfer between images☆11Sep 5, 2018Updated 7 years ago
- PicoGUS sound card for PC/104 interface☆21Mar 29, 2025Updated last year
- PSP Game Engine that does 2D and 3D graphics along with MP3 and WAV audio playback☆10Sep 29, 2025Updated 7 months ago
- Dictionary, like stl map, in C, as a single-file header, with convenience functionality for strings, ints, and indexing.☆23Dec 29, 2025Updated 4 months ago
- ☆15Feb 24, 2025Updated last year
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated last month
- Fast deflate implementation with zopfli-like ratios and a streaming API☆31Sep 18, 2020Updated 5 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- Haxe port of Nicolas' templo template engine☆13May 25, 2024Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)☆42Dec 24, 2020Updated 5 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- These are a collection of tools suited for 3DO homebrew development.☆13Aug 30, 2021Updated 4 years ago
- Source for REAL 3DO Tetris☆18May 5, 2023Updated 3 years ago
- LuaJIT lexer and parser in C+Lua/ffi☆11Nov 1, 2021Updated 4 years ago
- ZX Spectrum Assembly Programming☆17Jun 26, 2021Updated 4 years ago
- Updating HXRTC HUD with a more flexible approach in mind for wider mod support.☆13Jan 31, 2023Updated 3 years ago