kstenerud / depixelate
Implementation of various scaling/depixelating techbologies
☆12Updated 7 years ago
Alternatives and similar repositories for depixelate:
Users that are interested in depixelate are comparing it to the libraries listed below
- Depixelization of pixel art on GPU☆22Updated 12 years ago
- Retro game engine☆27Updated 12 years ago
- Alien Breed 3D II: The Killing Grounds (1996) by Team17 Software Limited☆16Updated 7 years ago
- Aliens versus Predator (1999) by Rebellion Developments Ltd.☆32Updated 9 years ago
- hqx is a fast, high-quality magnification filter designed for pixel art☆21Updated 9 years ago
- Decoder for InterPlay ACM Audio format☆18Updated 8 months ago
- A selection of SCI-related utilities. (Many more exist in the world.)☆13Updated 2 years ago
- A tool that genreates color ramps for pixel art by simulating lighting conditions☆21Updated 11 years ago
- C math library for graphics☆12Updated last year
- Implementation of http://research.microsoft.com/en-us/um/people/kopf/pixelart/☆9Updated 10 years ago
- Syndicate Wars Port is a port of the 1996 DOS game Syndicate Wars to modern operating systems.☆23Updated 10 years ago
- Allegiance (2000) by Microsoft Corporation☆12Updated 7 years ago
- Legacy official MegaZeux git repository. Use http://github.com/AliceLR/megazeux instead.☆14Updated 6 years ago
- hq2x scaling algorithm updated to support RGBA☆17Updated 9 years ago
- DOS Game Engine☆18Updated 7 years ago
- Simple Gray Scott Reaction Diffusion model implemented in C++ and OpenCL☆12Updated 5 years ago
- Star Wars: Jedi Knight - Jedi Academy (2003) by Raven Software Corporation☆17Updated 11 years ago
- Carnivores Ice Age (2000) by Action Forms☆19Updated 7 years ago
- Wing Commander Saga: Darkest Dawn Source Code☆17Updated 10 years ago
- The Operative: No One Lives Forever (2000) by Monolith Productions, Inc.☆23Updated 9 years ago
- A Doom/Heretic/Hexen/Strife source port.☆14Updated 4 years ago
- An implementation of the algorithm stated in 'Depixeizing Pixel Art' by Johannes Kopf☆35Updated 4 years ago
- A modifaction of ioEF with increased limits for RPG-X2, now including the gamecode☆17Updated 2 months ago
- ECM (Error Code Modeler) encode/decode utilities☆17Updated 6 years ago
- VIP'17 Sega Master System demo☆9Updated 4 years ago
- A C++ implementation of the SIGGRAPH 2011 paper Depixelizing Pixel Art, by Johannes Kopf and Dani Lischinski☆53Updated 9 years ago
- Sound engine that is suitable for video games and other multimedia applications.☆24Updated 3 months ago
- A Pixel Art Remastering Tool using classic algorithms☆54Updated 7 years ago
- 6502 emulator in FreeBASIC☆15Updated 3 years ago
- Port of the AudioLib sound library used by Apogee games☆16Updated 11 months ago