exatb / GJKEPALinks
C# implementation of GJK and EPA algorithms for 3D collision detection, intersection point and output vector calculation. Fast and stable, with minimal external references.
☆15Updated last year
Alternatives and similar repositories for GJKEPA
Users that are interested in GJKEPA are comparing it to the libraries listed below
Sorting:
- Multiple agents path finding using A* algorithm, combined with RVO for local collision avoidance.☆33Updated 4 years ago
- 物理引擎学习。详解碰撞检测原理,自己实现一个简易的物理引擎。☆90Updated 3 years ago
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆81Updated 9 months ago
- Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.☆133Updated 4 years ago
- UniRecast - navigation mesh toolset for Unity3D using DotRecast☆80Updated 7 months ago
- playable visualizer with GraphView☆90Updated 3 years ago
- Modular and high-performed Unity Goal Oriented Action Planner with well designed visual graph editor☆83Updated last year
- A collection of PN guidance systems, in Unity☆56Updated 2 years ago
- ☆26Updated last year
- KD-tree and obstacle avoidance implementation in C#☆58Updated 5 years ago
- 基于Unity,在1ms内渲染大规模植被☆65Updated 6 months ago
- Unity Time Control System 时间回溯系统☆63Updated 2 years ago
- Sample project for NSprites package☆110Updated 11 months ago
- ORCA(Optimal Reciprocal Collision Avoidance) in Unity.☆135Updated last year
- Unity Netcode/Network Benchmark Comparison. Fusion, Fishnet, Mirror, Mirage, Netick, NGO☆60Updated 9 months ago
- Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins☆188Updated 2 years ago
- Implementation of the A*-Algorithm in Unity3D☆48Updated 5 months ago
- ☆38Updated 2 years ago
- 这是一个很酷的链式编程风格的定时器,而且它还支持在非主线程中使用并正常的使用Unity组件,为Unity更好的多线程编程体验带来一点点暖意☆27Updated 6 years ago
- 地形LOD QuadTree Demo☆46Updated 8 years ago
- A Frame Based Visual Combat System in Unity Game Engine☆86Updated 4 years ago
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS fra…☆48Updated last month
- unity game framework 游戏框架,使用hybridclr作为热更方案,包括了基本架构、资源打包加载、UI框架、网络层(tcp,udp,kcp,websocket)☆68Updated 3 months ago
- RVO for unity☆69Updated 2 years ago
- Master project for tutorial I am making on flow fields using Unity DOTS.☆64Updated 5 years ago
- (Based on Unity's UGUI framework, a UI framework written using MVVM ideas. Powerful Unity's UI solution. ) 基于Unity的UGUI框架,使用MVVM思想编写…☆96Updated 11 months ago
- RVO2-3D-Unity☆73Updated 6 years ago
- A Unity base on [C#] Attribute Event System☆63Updated 3 months ago
- Behavior Tree using UI Builder, GraphView, and Scriptable Objects in Unity 2021.3☆67Updated 3 years ago
- unity随机2D地图生成器☆57Updated 6 years ago