chenjinxian / FX-Studio
A shader studio like NIVIDIA FX Composer support Direct3D 11 and shader mode 5.0
☆12Updated 8 years ago
Alternatives and similar repositories for FX-Studio
Users that are interested in FX-Studio are comparing it to the libraries listed below
Sorting:
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- a reserch desktop app based on electron☆32Updated 8 years ago
- ☆38Updated 13 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- 实时&离线全局光照渲染器☆10Updated 7 years ago
- A easy-to-use graphics engine based on OpenGL☆19Updated 6 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- MIT Licensed Open Source version of Torque 3D from GarageGames☆11Updated 10 years ago
- ☆38Updated 3 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 6 years ago
- Convert Normal Mesh Into Lowply Style Mesh☆14Updated 2 years ago
- Genesis-3D zip source from http://www.genesis-3d.com.cn/☆20Updated 11 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Ubpa DirectX 12 C++ Wrapper☆10Updated 3 years ago
- GeoMipMapping Terrain LOD☆11Updated 2 months ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆30Updated 8 years ago
- a cocos2d-x-like simple 3d engine☆30Updated 9 years ago
- Game engine for cross-platform☆42Updated 7 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Another hobby cross-platform, multi-API graphics engine☆20Updated 3 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Updated 6 years ago
- RcEngine is a graphics engine implemented in C++, inspired by OGRE and KlayGE.☆14Updated 10 years ago
- DXT compression and image processing☆16Updated 2 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- Editor for gplay-engine☆19Updated 6 years ago
- A Vulkan sample (simply deferred shading) revised from the LunarG SDK, using my DXUT-like framework. This is an HLSL version of the Vulka…☆9Updated 5 years ago
- A Simple Physically Based Renderer.☆32Updated 7 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago