spookyboo / particleuniverseLinks
Particle Universe plugin for Ogre3D with community fixes
☆9Updated 11 years ago
Alternatives and similar repositories for particleuniverse
Users that are interested in particleuniverse are comparing it to the libraries listed below
Sorting:
- Particle Universe Editor V1.6 executable + source☆16Updated 9 years ago
- ☆38Updated 3 years ago
- Magus Gui wizzard☆17Updated 8 years ago
- feature-rich ParticleFX alternative☆28Updated last year
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- Editor for gplay-engine☆19Updated 6 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆30Updated 8 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- DXT compression and image processing☆16Updated 2 years ago
- a reserch desktop app based on electron☆32Updated 8 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- ☆30Updated 9 years ago
- native particle system for unity☆13Updated 8 years ago
- Another hobby cross-platform, multi-API graphics engine☆20Updated 3 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Crowds for Ogre using Recast/Detour☆38Updated 12 years ago
- A shader studio like NIVIDIA FX Composer support Direct3D 11 and shader mode 5.0☆12Updated 8 years ago
- Game engine for cross-platform☆42Updated 7 years ago
- Ray Tracing Gems 中文翻译☆29Updated 6 years ago
- Community maintained Hydrax. (An Ogre3D plugin for water rendering.)☆39Updated 6 years ago
- ☆38Updated 13 years ago
- HXEngine is a cross-platform open source game engine developed by personal☆50Updated 5 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 6 years ago
- Proof of concept ad-hoc GPU-based water flow over heightmap terrain sim, combined with a secondary realtime surface wave sim☆13Updated 7 years ago
- A software renderer for educational purpose.☆18Updated 5 years ago
- Global illumination rendering engine☆28Updated last week
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 7 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago