spookyboo / particle-universe-editor
Particle Universe Editor V1.6 executable + source
☆16Updated 9 years ago
Alternatives and similar repositories for particle-universe-editor:
Users that are interested in particle-universe-editor are comparing it to the libraries listed below
- Particle Universe plugin for Ogre3D with community fixes☆9Updated 11 years ago
- ☆62Updated 12 years ago
- feature-rich ParticleFX alternative☆28Updated 11 months ago
- ☆38Updated 13 years ago
- Cross-platform game engine for mobile platforms☆32Updated 6 years ago
- The blizzard module for premake☆25Updated 7 years ago
- MIT Licensed Open Source version of Torque 3D from GarageGames☆11Updated 10 years ago
- ☆30Updated 9 years ago
- Nebula Trifid☆71Updated last year
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 6 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆60Updated 6 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆66Updated 7 years ago
- Core libraries and utilities☆34Updated 2 years ago
- Editor for gplay-engine☆19Updated 6 years ago
- Demonstration and test harness for LuaBridge☆38Updated 12 years ago
- a reserch desktop app based on electron☆32Updated 8 years ago
- New version from coi☆34Updated 4 years ago
- a simple but powerful 3D render engine with OpenGL, OpenGL ES2 (iOS, android) backends. D3D11 backend is work in progress☆80Updated 11 years ago
- Entity Position Interpolation Code☆58Updated 5 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- A C++11 runtime for skeletal animation from Spine by Esoteric Software☆47Updated 8 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- C++ reflection☆47Updated 6 years ago
- a cocos2d-x-like simple 3d engine☆30Updated 9 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago
- CoreRender is a multi-threaded shader-based 3D engine☆12Updated 14 years ago
- ☆37Updated 4 years ago
- cocos2d-x-lite use bgfx as the rendering backend☆58Updated 5 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- A shader studio like NIVIDIA FX Composer support Direct3D 11 and shader mode 5.0☆12Updated 8 years ago