capnramses / exterminatorLinks
Deadly ex-perimental termin-al debugger (ncurses front-end for GDB)
☆9Updated 3 years ago
Alternatives and similar repositories for exterminator
Users that are interested in exterminator are comparing it to the libraries listed below
Sorting:
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆72Updated 8 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- A VM running SPIR-V code☆59Updated 9 years ago
- A collection of interoperable minimalistic C libraries☆138Updated 5 years ago
- A C compiler☆55Updated 4 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 8 years ago
- Simple event queue for GLFW 3☆76Updated 7 years ago
- A Trip Through The Graphics Pipeline☆62Updated 13 years ago
- Frexx C preprocessor (single C file version)☆31Updated 8 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- A game engine.☆27Updated 9 years ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 10 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- Simple Dynamic Vulkan Extension Loader☆39Updated 8 years ago
- Single file library for vertex cache optimisation of triangles.☆65Updated 7 years ago
- A tiny webserver for game development☆279Updated last year
- ☆95Updated 7 years ago
- An implementation of Hello Triangle using the Mantle API on Windows☆92Updated 4 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- rex engine and game☆15Updated 3 years ago
- Modern C++ swizzling header-only library☆192Updated last year
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Easy to use custom allocators in a single-header, public domain C/C++ library☆57Updated 7 years ago
- single-header c++ math library☆111Updated 5 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆117Updated 8 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU☆159Updated 10 years ago
- Tutorial on NIB-less Cocoa OpenGL Window☆39Updated 6 years ago
- Various single-file C libraries.☆291Updated 7 years ago