CLI tool for converting .map files to .gltf/.glb
☆42May 19, 2024Updated last year
Alternatives and similar repositories for map-to-gltf
Users that are interested in map-to-gltf are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Jun 20, 2022Updated 3 years ago
- Software Development Kit for id Tech☆135Nov 12, 2025Updated 5 months ago
- A simple plugin that loads Quake's MAP/BSP files into Godot 4 interactively☆50Mar 7, 2026Updated last month
- 𓅨 Wren in Odin. Bindings for using Wren inside Odin.☆13Jun 3, 2025Updated 10 months ago
- Simple QuakeC (MenuQC) UI system for FTEQW☆36Oct 20, 2024Updated last year
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A collection of Qodot based entities to add to your FGD for use with Trenchbroom and Godot.☆37Dec 8, 2025Updated 4 months ago
- Xash3D FWGS for Raspberry Pi☆11Oct 24, 2019Updated 6 years ago
- A Simple Coroutines Library for the Odin Programming Language☆15Oct 30, 2024Updated last year
- Drop-in vehicle-physics mod for Quake☆19Nov 2, 2023Updated 2 years ago
- ☆13Jun 1, 2025Updated 10 months ago
- Convert between quake palette files and png☆14Oct 31, 2022Updated 3 years ago
- Map parsing library for the Qodot project.☆22May 10, 2022Updated 3 years ago
- Experimental SDL3 GPU examples using zig shaders.☆20Aug 1, 2025Updated 8 months ago
- Lua exporter for odin, made in odin☆39Jun 5, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- 🖼️ Sprite renderer written in Odin using Sokol☆15Apr 1, 2025Updated last year
- Odin bindings for Nuklear☆19Feb 19, 2026Updated 2 months ago
- An importer addon to import Quake BSP files.☆141Feb 25, 2026Updated last month
- Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.☆71Feb 8, 2026Updated 2 months ago
- This is the official GitHub mirror for the FTEQW project.☆293Jan 27, 2026Updated 2 months ago
- 3D tile based map editor using Raylib☆31Jan 20, 2026Updated 2 months ago
- DukeNukemForever remade on idTech 4 using leaked DNF assets.☆35Jul 27, 2022Updated 3 years ago
- Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now☆11May 3, 2024Updated last year
- Enhanced Quake 2 client and server focused on multiplayer☆53Apr 12, 2026Updated last week
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Open and edit DOOM 3 BFG/2019 .resources files☆18Jan 3, 2026Updated 3 months ago
- GSC implementation in C++☆12Nov 22, 2024Updated last year
- Complete & documented Odin bindings for libpq (PostgreSQL)☆31May 15, 2025Updated 11 months ago
- CleanQC4FTE is a QuakeC codebase for total conversion mods/games utilizing FTEQW. It's been designed from ground-up to use CSQC as well. …☆16Dec 27, 2021Updated 4 years ago
- Darklight 2.0 Public Branch☆11Feb 4, 2021Updated 5 years ago
- ENet reliable UDP networking library modified to use Network Next☆16Jul 10, 2025Updated 9 months ago
- The Uber Mod for Quake☆24Aug 16, 2025Updated 8 months ago
- disaster engine 5☆19Dec 28, 2023Updated 2 years ago
- Cross-Platform Level Editor☆2,568Apr 12, 2026Updated last week
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Engine-agnostic map parsing and building library for Rust.☆11May 19, 2021Updated 4 years ago
- EntityPlus is a mod that offers a true single player experience in the Quake III Arena videogame.☆46Feb 24, 2025Updated last year
- My 'Experimental' fork of NVIDIA’s implementation of RTX ray-tracing in Quake II☆15Mar 22, 2026Updated 3 weeks ago
- Reads Microsoft PDB (Program Database) files. Enables stacktracing on windows for The Odin Programming Language.☆22Feb 21, 2024Updated 2 years ago
- ☆10May 12, 2021Updated 4 years ago
- Odin WASM - 2D Rendering Framework☆44Sep 30, 2024Updated last year
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆78Aug 17, 2020Updated 5 years ago