blackedout01 / simkn
A collection of C functions that are useful for writing simulations
☆26Updated last year
Related projects ⓘ
Alternatives and complementary repositories for simkn
- Software rasterizer in C☆57Updated 10 months ago
- A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer☆60Updated this week
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆77Updated 3 years ago
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆61Updated 5 months ago
- OpenGL rendering framework.☆25Updated 2 years ago
- ☆16Updated last month
- cpu path tracing test bed☆43Updated 3 weeks ago
- A subatomic path tracer.☆21Updated last year
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆32Updated 4 years ago
- A minimal Vulkan deferred rendering demonstration.☆18Updated 3 weeks ago
- Develop a 3D interactive graphics rendering engine☆50Updated 3 months ago
- Cute little physics engine.☆59Updated 7 years ago
- Framework for multiplatform prototypes☆42Updated 2 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆162Updated 8 months ago
- Platform game concept made with the Delta engine.☆53Updated 2 years ago
- Framework for rapid OpenGL demos prototyping☆106Updated last year
- Interactive ray tracer made with Vulkan compute shader.☆44Updated 2 years ago
- A real-time ray tracer utilizing OpenGL 4.5 and GLSL shaders, featuring support for various materials, primitives and environment map, in…☆20Updated 5 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆77Updated last year
- Physics simulation using displacement based dynamics☆11Updated 2 years ago
- A cross-platform programmable shading language ( CPU only )☆56Updated 4 months ago
- ☆103Updated 4 months ago
- Silhouette and toon shading post-processing with Vulkan☆81Updated 4 months ago
- ☆66Updated last year
- Real-time software rasterizer written in C++ with windowing and model loading support.☆31Updated 5 years ago
- OpenGL Water Simulation☆30Updated 8 years ago
- Learning Vulkan from code samples - Tutorial series☆56Updated 11 months ago
- Simple realtime app framework☆42Updated last year
- Vulkan version of ALAG 2.5D PBR shading engine☆43Updated 6 years ago