bitlush / android-arbitrary-quadrilaterals-in-opengl-es-2-0Links
Arbitrary 2-D quadrilateral rendering in OpenGL ES 2.0 for Android
☆8Updated 10 years ago
Alternatives and similar repositories for android-arbitrary-quadrilaterals-in-opengl-es-2-0
Users that are interested in android-arbitrary-quadrilaterals-in-opengl-es-2-0 are comparing it to the libraries listed below
Sorting:
- Advance Post-Processing framework for OpenGL☆18Updated 2 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- My real-time graphics demos online at Shadertoy.com. Poisson Blending, Gnomonic Projections, Post-processing Effects...☆19Updated 7 years ago
- This project is a simple, android mobile-oriented, 3D OpenGL ES 2.0 based game engine developed inside of the Android Native Development …☆11Updated 8 years ago
- Currender: A CPU renderer for computer vision☆32Updated 5 years ago
- Simple implementation of precompiling shaders on Android using OpenGLES 3.0☆21Updated 10 years ago
- PTAM (Parallel Tracking and Mapping) re-released under GPLv3.☆14Updated 10 years ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆65Updated 5 years ago
- a cocos2d-x-like simple 3d engine☆30Updated 9 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- Water rendering using dudv map☆21Updated 3 years ago
- Particle System expirementation Sandbox: OpenCL/OpenGL on PC and Android OpenGL in C with JNI☆66Updated 13 years ago
- RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.☆20Updated 2 months ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- glsl driven particle system, made with cinder☆19Updated 11 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- FBX model viewer by sygh☆12Updated last year
- Sauron is an open source project for converting your phone, camera, or telescope, into a robotic observatory system.☆10Updated 7 years ago
- ☆10Updated 4 years ago
- Lightweight C++ OpenGL ES 2.0 framework for iOS / Android☆18Updated 10 years ago
- Shaderator - Compute Kernels Debugging and Unit Testing for HLSL, OpenCL and GLSL☆42Updated 6 months ago
- Animated quad meshes and smooth normal computation with Modern OpenGL.☆23Updated 11 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 6 years ago
- Physically Based Rendering Scenes☆12Updated 3 years ago
- Android demos for GL ES with Java and C++ (NDK)☆22Updated 8 years ago
- Physically based renderer demo in Android☆43Updated 10 years ago
- A C++ implementation of curl noise for adding turbulence to particles.☆16Updated 8 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Updated 8 years ago