bitlush / android-arbitrary-quadrilaterals-in-opengl-es-2-0
Arbitrary Quadrilaterals in OpenGL ES 2.0 for Android
☆8Updated 10 years ago
Related projects ⓘ
Alternatives and complementary repositories for android-arbitrary-quadrilaterals-in-opengl-es-2-0
- hdr to rgba8 encoding/decoding tool☆25Updated 9 years ago
- Simple implementation of precompiling shaders on Android using OpenGLES 3.0☆21Updated 10 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- This project is a simple, android mobile-oriented, 3D OpenGL ES 2.0 based game engine developed inside of the Android Native Development …☆11Updated 7 years ago
- Particle System expirementation Sandbox: OpenCL/OpenGL on PC and Android OpenGL in C with JNI☆66Updated 13 years ago
- Advance Post-Processing framework for OpenGL☆18Updated 2 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- vulkan_tutorial for android developer☆16Updated 5 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆23Updated 8 years ago
- Lightweight C++ OpenGL ES 2.0 framework for iOS / Android☆17Updated 9 years ago
- Currender: A CPU renderer for computer vision☆31Updated 5 years ago
- Collection of glsl shaders☆47Updated 5 years ago
- opengles 2.0 light engine + tutorials for iOS.☆23Updated 2 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- Android demos for GL ES with Java and C++ (NDK)☆22Updated 7 years ago
- CoreRender is a multi-threaded shader-based 3D engine☆12Updated 13 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- OpenGL/GLSL ray tracing engine☆8Updated 5 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆23Updated 2 years ago
- Animated quad meshes and smooth normal computation with Modern OpenGL.☆23Updated 11 years ago
- Optimized Gaussian blur filter on CPU.☆17Updated 6 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 8 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 5 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Updated 7 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- FBX model viewer by sygh☆12Updated last year
- My real-time graphics demos online at Shadertoy.com. Poisson Blending, Gnomonic Projections, Post-processing Effects...☆18Updated 6 years ago
- Deferred HDR PBR renderer in OpenGL☆16Updated 9 years ago
- ☆31Updated 9 years ago