atteneder / KTX-Software-Unity
KTX Library for Unity
☆10Updated last year
Alternatives and similar repositories for KTX-Software-Unity:
Users that are interested in KTX-Software-Unity are comparing it to the libraries listed below
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- 2D and 3D GPU implementations of Jos Stam's infamous Stable Fluids paper in Unity☆13Updated last year
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆18Updated 5 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- Ultimate prefab property tester for nested prefab era.☆11Updated 3 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- This is a repository for Runtime Editor documentation, discussion and tracking features and issues.☆16Updated last month
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆21Updated 8 years ago
- Occlusion culling for Unity☆33Updated 5 years ago
- A collection of code for processing images☆23Updated 2 years ago
- Minimalist simplex library☆46Updated 2 years ago
- ☆20Updated 3 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆21Updated 5 years ago
- Wrapper around SteamVR and OVR to provide a consistent interface☆10Updated 6 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 7 years ago
- Streamlabs client for Unity game engine☆15Updated 4 years ago
- Using Physics.Simulate and Photon Bolt☆12Updated 7 years ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆16Updated 4 years ago
- Mesh Decimation for Unity☆42Updated 2 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- A port of proctree.js for use in the Unity engine.☆9Updated 5 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- A port of poly2tri to C#☆20Updated 6 years ago
- Runtime components and Editor tools to make the most of Unity Reflect.☆17Updated 3 years ago
- Update textures at runtime in Unity☆31Updated 5 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆14Updated 2 years ago