cmdr2 / unity-remote-obj-loader
Runtime .OBJ file loader for Unity3D, optimized for loading across a network
☆14Updated 9 years ago
Alternatives and similar repositories for unity-remote-obj-loader:
Users that are interested in unity-remote-obj-loader are comparing it to the libraries listed below
- Text Editor for Unity☆9Updated 3 years ago
- A iso-surface volume renderer implemented in Unity. My graduation project of bachelor degree.☆13Updated 5 years ago
- A Unity GUI framework based on WPF.☆20Updated 8 years ago
- ☆14Updated 5 years ago
- ☆10Updated 2 months ago
- A compute shader template for unity☆11Updated 5 years ago
- A high performance graphics utility to update textures from native plugins.☆20Updated 2 years ago
- Similar to the video player's GUI for controlling Playable Director at runtime.☆14Updated 6 years ago
- ☆12Updated 5 years ago
- ☆13Updated last year
- ☆14Updated 2 years ago
- .Net/Unity lightweight allocation free Task-like object☆15Updated 4 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Updated 5 years ago
- ☆13Updated 6 years ago
- Unity JSON Scene Exporter☆18Updated 5 years ago
- A Maya-like way to draw primitives in the Unity editor.☆15Updated 8 years ago
- Unity shaders made for various purposes, written in Cg/HLSL.☆19Updated 2 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆15Updated 3 months ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆13Updated 6 years ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆15Updated 7 years ago
- Allows for the use of C# code files as dynamic scripts compiled at runtime in Unity.☆10Updated 10 years ago
- Context menu plugin for Unity3D☆13Updated 5 years ago
- Engine's type tree to c# script converter☆14Updated 5 years ago
- Unity3D LowPoly Shader☆11Updated 4 years ago
- ☆11Updated 7 years ago
- ☆18Updated 6 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 6 years ago
- 250,000 Entities in a scene with using Unity Game Engine (used entities v0.1.1-preview) (project currently paused)☆10Updated 5 years ago
- Lets each property label have their own width, to prevent the labels from getting cut off☆12Updated 6 years ago