NateShoffner / ENetSharpLinks
C# ENet Wrapper
☆70Updated 9 years ago
Alternatives and similar repositories for ENetSharp
Users that are interested in ENetSharp are comparing it to the libraries listed below
Sorting:
- A straightforward C# port of Recast\Detour libraries☆83Updated 10 years ago
- An ENet Implementation in C#☆30Updated 5 years ago
- Entitas-Standalone is a pure C# console app using Entitas☆33Updated 3 years ago
- Unity3d UDP networking library focused on high-CCU, multi-server architecture.☆112Updated 10 years ago
- MessagePack and JSON serializer for Unity3D☆103Updated last year
- Modified version of [lidgren-network-gen3](https://github.com/lidgren/lidgren-network-gen3).☆19Updated 9 years ago
- .NET/Mono/Unity Networking Library☆40Updated 12 years ago
- Unity3D FPS networking prototype based on fholm's Lidgren Authoritative Networking Example: http://forum.unity3d.com/threads/102903-Submi…☆40Updated 13 years ago
- A Git Mirror of Farseer Physics a C# port of Box2D☆56Updated 11 years ago
- dotnet 6 port of the C++ recastnavigation library.☆69Updated 2 years ago
- A simple fixed-point math library for C#☆134Updated 7 years ago
- [DISCONTINUED] A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib☆98Updated 3 years ago
- A port of System.IO.Compression for Unity☆79Updated 10 years ago
- Box2D physics library ported to aid interoperation with Unity 3D☆46Updated 8 years ago
- BehaviorLibrary is a framework for creating behavior trees for game AI. It is free to use, modify, and redestribute as covered under the …☆58Updated 12 years ago
- Unity wrapper for lz4 compress frame☆48Updated 6 years ago
- a udp game server for .net core☆30Updated 8 years ago
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 7 years ago
- a clone of the UnityEngine.dll - so you can write and test scripts outside of unity☆50Updated 7 years ago
- GC Free string for C#☆99Updated 9 years ago
- Full Inspector supercharges Unity's inspector☆110Updated 7 years ago
- A stripped down version of DotNetZip for using on Unity games, including Android and iOS.☆99Updated 4 years ago
- A small library for .NET, giving access to priority based ticking of any number of objects. Load balances the invocation of the tick even…☆65Updated 11 years ago
- Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Ne…☆70Updated 7 years ago
- A Client/Server Network State-Synchronization Layer for Games☆160Updated 7 years ago
- An implementation of 32 bit floating point arithmetic in C#☆133Updated 14 years ago
- A lightweight plugin to allow Unity games to use Netcode.IO for secure UDP socket communication.☆126Updated 8 years ago
- Showcase for ReactiveUI build with Entitas-CSharp☆65Updated 8 years ago
- Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)☆121Updated this week
- ☆60Updated 8 years ago