asaf-b / mnsAnnotateLinks
☆15Updated 3 years ago
Alternatives and similar repositories for mnsAnnotate
Users that are interested in mnsAnnotate are comparing it to the libraries listed below
Sorting:
- Fast Maya skinCluster Save / Load☆34Updated 8 years ago
- Deformer suite for Autodesk Maya☆57Updated 2 years ago
- Supporting files and figures for my Medium article, Deformation Layering in Maya’s Parallel GPU World☆40Updated 7 years ago
- proof of concept of skinCluster for transforms☆37Updated 5 years ago
- ☆14Updated 6 years ago
- Maya plugin with tools to reorder the vertices on a mesh to match the order of another.☆24Updated 8 years ago
- A modular rigging framework for Autodesk Maya☆36Updated last year
- tension map node for Maya☆42Updated 7 years ago
- A set of tool for maya designed to handle character deformation effectively☆38Updated 8 years ago
- Create a Spline IK setup on a curve. The setup features variable stretch and squash, variable rotation and sliding on curve.☆52Updated 5 years ago
- A collection of custom mGear modules used by Rigmarole Studio☆16Updated 4 years ago
- Maya C++ Plugins☆41Updated 3 months ago
- ☆36Updated last year
- Data Centric Modular Rigging System☆43Updated 8 months ago
- Script to create collisions in Maya. Uses Maya muscles. Useful for rigs! Written in Python with PySide2 and PyMel.☆16Updated 4 years ago
- BlendTransforms plug-in for Maya☆22Updated 7 years ago
- It's like Shape Editor in Maya but works with skeletons (transforms).☆27Updated 9 months ago
- Maya toolkit used to save/load pose and animation clip.☆29Updated 6 years ago
- Custom Maya Muscle Spine rig builder☆16Updated 4 years ago
- Mesh shaped controls for Maya☆41Updated last year
- proof of concept of machine learning rivet node☆57Updated 5 years ago
- Anchor transforms to world or object space in Maya.☆26Updated 3 years ago
- Maya collision setup☆71Updated last year
- All the plugins and script for Maya made by Marco Giordano free to download☆32Updated 12 years ago
- Maya tool for finding the symmetry of a polygon mesh based on the topology.☆62Updated 8 years ago
- Non-iterative two-bone IK plugin with Soft IK, IK / FK switching, reversing, and elbow pinning in one node for Autodesk Maya 2016+.☆64Updated 7 years ago
- ☆36Updated last year
- Collision Deformer for Maya☆58Updated 3 months ago
- Custom nodes and introspection with the maya API☆30Updated 7 years ago
- An example of a simple control shape manager in Maya.☆19Updated 8 years ago