WaynGames / MGM
Repository containing exploratory samples of the Unity preview packages (DOTS and InputSystem).
☆16Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for MGM
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- Applies Preset to folders and objects☆42Updated 2 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 3 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- Simple Octree for Unity with Job System☆26Updated 3 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆16Updated 4 years ago
- A tool bar that can open each item of Project Settings.☆28Updated 6 years ago
- A small 2D Space RTS made with Unity ECS (DOTS) with Boid (flocking) system.☆20Updated 3 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆26Updated 3 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆37Updated 5 years ago
- Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.☆24Updated 4 years ago
- ☆22Updated 6 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- Framer-esque layout tools for Unity 2020.1☆31Updated 3 years ago
- Formation Movement☆22Updated 4 years ago
- Reactive node system for Unity☆44Updated 7 months ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- Unity DOTS Stats-system implementation☆34Updated 3 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆29Updated 3 weeks ago
- Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)☆36Updated 5 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆20Updated 2 years ago
- Library for using the GiphyAPI in Unity to get and play random Gifs as MP4s☆39Updated 4 years ago
- Simple Unity Generate Vertex Color Model Tool☆38Updated 4 years ago
- Node Based Dialog Editor for Unity☆23Updated 6 years ago
- ☆14Updated 2 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Timer class with various behaviors (outdated, don't use)☆18Updated 8 years ago
- Reflected Inspector is a system for Unity that works very much like Serialized Properties but works with non-Unity types and can serializ…☆21Updated 8 years ago