alex47 / Dual-Kawase-BlurLinks
Qt implementation of Dual Kawase Blur using OpenGL
☆59Updated 4 years ago
Alternatives and similar repositories for Dual-Kawase-Blur
Users that are interested in Dual-Kawase-Blur are comparing it to the libraries listed below
Sorting:
- Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)☆42Updated 4 years ago
- Display an image created by Vulkan compute shader, with OpenGL☆97Updated 11 months ago
- Signed Distance Field Font Generator and Runtime Utility☆75Updated 2 months ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 4 months ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Luma Preserving Mapper (LPM)☆95Updated 3 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆60Updated 6 years ago
- DEPRECATED. DXBC to DXIL (HLSL Bytecode to LLVM IR) using internal APIs.☆24Updated 5 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 7 years ago
- Converts RenderDoc Vulkan capture to compilable and executable C++ code.☆25Updated 5 years ago
- ASTC encoder with real-time performance.☆36Updated 2 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆90Updated 7 years ago
- Automatically exported from code.google.com/p/glfx☆36Updated 10 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆63Updated 4 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Simple CPU/GPU profiler with ImGui HUD☆77Updated last year
- GLSL implementation of the Percentage-Closer Soft Shadows technique☆78Updated last year
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆35Updated 6 years ago
- Simpler ImGui Backend for VulkanHpp.☆33Updated 3 years ago
- SPIR-V Code Generator / Graph Editor GUI☆65Updated 4 years ago
- Conservative Morphological Anti-Aliasing 2.0☆173Updated 2 years ago
- ☆50Updated 2 years ago
- A Sample vulkan layer☆51Updated 3 years ago
- ☆14Updated 2 months ago
- Combined Adaptive Compute Ambient Occlusion (CACAO)☆144Updated 4 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆118Updated 3 years ago
- Experimental 3D rendering engine☆70Updated 10 months ago
- Android glue for bgfx☆67Updated 3 years ago
- Implementation of Horizon: Zero Dawn's cloud renderer.☆57Updated 4 years ago
- Cross-platform real-time rendering engine just for myself☆102Updated 7 years ago