alex47 / Dual-Kawase-BlurLinks
Qt implementation of Dual Kawase Blur using OpenGL
☆61Updated 4 years ago
Alternatives and similar repositories for Dual-Kawase-Blur
Users that are interested in Dual-Kawase-Blur are comparing it to the libraries listed below
Sorting:
- Display an image created by Vulkan compute shader, with OpenGL☆108Updated 4 months ago
- Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)☆44Updated 4 years ago
- Android glue for bgfx☆68Updated 3 years ago
- Luma Preserving Mapper (LPM)☆96Updated 4 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 10 months ago
- Community contributed extensions for RenderDoc☆81Updated 5 months ago
- Betsy GPU compressor☆373Updated 3 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆61Updated 7 years ago
- Some of my shaders for shadertoy + extras☆84Updated 3 months ago
- A selection of media files needed by Cauldron samples☆24Updated 2 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 8 years ago
- Master's thesis implementing real-time global illumination method.☆158Updated 7 years ago
- The fastest ETC compressor on the planet☆295Updated 8 months ago
- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques☆90Updated 2 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆108Updated 9 months ago
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆221Updated 3 months ago
- Comparison of OpenGL and Vulkan API in terms of performance.☆85Updated 3 years ago
- Experiment with generating clouds in real time on low end computer☆131Updated 6 years ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- Combined Adaptive Compute Ambient Occlusion (CACAO)☆152Updated 4 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆34Updated 2 years ago
- Vulkan Samples Assets☆88Updated last year
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- GLSL implementation of the Percentage-Closer Soft Shadows technique☆81Updated last year
- shadertoy-dx11 is inspired by www.shadertoy.com☆112Updated 5 years ago
- Cross-platform real-time rendering engine just for myself☆102Updated 7 years ago
- Experimental 3D rendering engine☆75Updated last year
- Horizon Based Ambient Occlusion☆121Updated 10 years ago
- A Sample vulkan layer☆52Updated 3 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Updated 4 years ago