alelievr / Procedural-Worlds-EditorLinks
Procedural World Editor is a node based procedural terrain generator
☆285Updated 7 years ago
Alternatives and similar repositories for Procedural-Worlds-Editor
Users that are interested in Procedural-Worlds-Editor are comparing it to the libraries listed below
Sorting:
- Unity legacy Edge Detect image effect ported to Post Processing Stack v2☆301Updated 6 years ago
- Procedural voxel terrain generation in Unity☆389Updated 5 years ago
- MacOS-like Spotlight file search in Unity.☆166Updated last year
- Unity Procedural Planets GPU-mostly generator☆147Updated 4 years ago
- Basic editor extension functionality to get a node editor up and running.☆338Updated 7 years ago
- Unity has archived the TerrainToolSamples repository. For future development, please use the Terrain Tools package.☆218Updated 5 years ago
- Unity shaders optimized for Low Poly models.☆190Updated 6 years ago
- A screen-space lens rain effect using Unity's V2 Post-processing framework.☆213Updated 8 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆195Updated 8 months ago
- A procedural terrain Generator made using the built-in terrain system of Unity. The height map, splat maps, trees and details are placed …☆95Updated 6 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆185Updated 6 years ago
- A port of Proland to Unity☆119Updated 3 years ago
- Terrain topology algorithms in Unity☆445Updated 4 years ago
- Interactive erosion in Unity☆180Updated 5 years ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆184Updated 7 years ago
- Unity plug-in for procedurally generating indoor levels using abstract chunks.☆134Updated 7 years ago
- Alloy physical shader framework for Unity.☆280Updated 7 years ago
- Math reference for games and more. All visualized in Unity3D.☆279Updated 3 months ago
- Unity ECS based octree.☆153Updated 5 years ago
- A node based graph editor for Unity3D☆161Updated 3 years ago
- Procedural tree builder for Unity☆422Updated 2 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆256Updated 5 years ago
- (Unity) Cross-fading LOD shader example☆236Updated 8 years ago
- An organized bunch of scripts to make editor scripting in Unity easier - gathered from some of my projects and other free sources☆136Updated 7 years ago
- Unity shader to emulate wind on low poly assets.☆172Updated last month
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆158Updated 6 years ago
- Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor…☆177Updated 7 years ago
- Coroutines for Editor scripts, just like regular coroutines.☆194Updated 4 years ago
- Procedural Terrain Generation using CPU workflow based on ECS, focused on performance☆100Updated 6 years ago
- Customizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!☆251Updated 7 years ago