UnityPatterns / TileEditor
Creating tile-based levels in Unity is much faster and easier with this tile editing extension, which allows you to place and delete tile prefabs on a grid with ease. When you want to find your way through your maze, the built-in pathfinding functionality will handle the navigation for you!
☆150Updated 10 years ago
Related projects: ⓘ
- An organized bunch of scripts to make editor scripting in Unity easier - gathered from some of my projects and other free sources☆135Updated 6 years ago
- Unity3d event-driven framework☆241Updated 4 years ago
- MacOS-like Spotlight file search in Unity.☆162Updated 4 months ago
- Coroutines for Editor scripts, just like regular coroutines.☆190Updated 3 years ago
- XCode 4 project editor for Unity3D postprocess.☆218Updated 8 years ago
- Procedural World Editor is a node based procedural terrain generator☆275Updated 6 years ago
- Basic editor extension functionality to get a node editor up and running.☆332Updated 6 years ago
- Framework for creating 2D camera systems☆96Updated 6 years ago
- A simple, easy to implement, editor-driven signal/event system for Unity.☆109Updated 10 years ago
- A simple yet powerful set of functions for creating smooth motion, tweens, and bouncy effects. Bring your objects to life with just a sin…☆93Updated 6 years ago
- New version is here https://github.com/sebas77/Svelto-IoC☆95Updated 7 years ago
- [Deprecated] Svelto IoC - lightweight Inversion Of Control container for Unity☆91Updated 6 years ago
- Mostly static utility classes that are used across multiple projects. This seems like a better place for them than in Gists.☆132Updated 6 years ago
- Unity extension that enables expression evaluation at runtime to facilitate testing and debugging.☆95Updated 4 years ago
- Easily bind input events to methods in Unity.☆75Updated 9 years ago
- Unity legacy Edge Detect image effect ported to Post Processing Stack v2☆296Updated 4 years ago
- Signed-distance field text rendering for Unity☆193Updated 7 years ago
- A node based graph editor for Unity3D☆160Updated 2 years ago
- A UNIX/Quake3 style command line interface to Unity editor☆74Updated 7 years ago
- ☆98Updated this week
- Unity3d Foundation Async Task Library☆42Updated 8 years ago
- Provides both a low-level implementation of component-based entity systems and Unity3D integration for them.☆74Updated 5 years ago
- extension and utility methods for the Unity game engine☆82Updated 8 years ago
- Unity3d uGUI Observable library for Mvvm / Mvc☆63Updated 8 years ago
- Example project for UnityEditorInternal.ReorderableList in Unity 4.5☆87Updated 10 years ago
- Entitas Shmup - An advanced example project to teach how to use Entitas with Unity physics and unit test☆75Updated 7 years ago
- Create 2D shapes in an instant with the PolyMesh editor! Right in Unity you can create polygons, add, split, extrude, and move around ver…☆203Updated 9 years ago
- Examples from Unite Europe 2015 talk☆78Updated 9 years ago
- Random library in C# for Unity3D☆156Updated 12 years ago
- Developer Console for Unity3D☆101Updated 9 years ago