acfaruk / proc-rockLinks
Procedural Generation of Realistic-looking Rocks using Geological and Visual Clues
☆32Updated 3 years ago
Alternatives and similar repositories for proc-rock
Users that are interested in proc-rock are comparing it to the libraries listed below
Sorting:
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆47Updated 2 years ago
- Music sequencer and synthesizer☆37Updated 11 years ago
- ☆44Updated 6 years ago
- Information about procedural city generation☆157Updated 5 years ago
- Copy of dithering code by Brent Werness (Koloth) invented for Obra Dinn☆30Updated 9 years ago
- Procedural Generation Experiments☆105Updated 5 years ago
- code and data repository for "Game Level Layout from Design Specification"☆69Updated last year
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆78Updated 2 years ago
- A tiny 2D header-only flood-fill lighting engine☆86Updated 3 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆12Updated 2 years ago
- A visual simulation of competing agents☆27Updated 7 years ago
- ☆39Updated 6 years ago
- Procedural Plate Tectonics using Clustered Convection☆22Updated 3 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- A procedural generation software for automating 2D/3D content creation.☆162Updated 3 months ago
- 2D GPU-accelerated volumetric raymarching in Godot 3.0.☆30Updated 6 years ago
- A real-time 3D distance field modeling software☆23Updated 8 years ago
- Terrain Generator with Erosion☆44Updated 6 years ago
- An evolutionary approach to optimizing L-systems☆21Updated 5 years ago
- The dungeon generator☆53Updated 7 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆151Updated 2 weeks ago
- Convert terrain tiles to procedural corner Wang tilesets☆68Updated 8 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- card game in the single GLSL shader☆25Updated 4 months ago
- A "Pixelart like" voxel engine☆49Updated 5 years ago
- implementation of the Voxel Space rendering algorithm from the Comanche games☆23Updated 6 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆211Updated 6 years ago
- Hardware accelerated voxel ray marching☆40Updated 5 years ago
- Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.☆112Updated 3 years ago