akavel / WernessDitheringLinks
Copy of dithering code by Brent Werness (Koloth) invented for Obra Dinn
☆35Updated 9 years ago
Alternatives and similar repositories for WernessDithering
Users that are interested in WernessDithering are comparing it to the libraries listed below
Sorting:
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆46Updated 4 years ago
- PNG versions of Bayer matrix for ordered dithering, plus the python used to generate them.☆135Updated 5 months ago
- hexagonal grid relaxing☆145Updated 5 years ago
- ☆36Updated 8 years ago
- A program to procedurally generate spaceship sprites.☆58Updated 11 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆96Updated 5 years ago
- Bayer matrix dithering in GLSL☆219Updated 11 years ago
- ☆44Updated 4 years ago
- Framework for 4k demos.☆17Updated 3 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆210Updated 6 years ago
- ☆35Updated 11 months ago
- A lightweight reference implementation of the CRT sim from Super Win the Game, etc.☆157Updated 8 years ago
- 4K Executable Graphics framework☆234Updated last month
- a fractal noise algorithm most closely related to cellular noise algorithms such as worley noise☆267Updated 3 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- novel terrain renderer + editor☆36Updated 7 years ago
- post process pico-8☆37Updated 5 years ago
- Oisín: Wave Function Collapse for poetry☆258Updated 8 years ago
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆254Updated last year
- ☆44Updated 6 years ago
- View any image with my CRT filter applied☆320Updated 2 years ago
- A real-time rendering demo for Playdate console☆76Updated last year
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆69Updated 8 years ago
- Tune your Unity game's constants using a Korg MIDI controller☆57Updated 3 years ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆133Updated 5 months ago
- An extension for SHADERed that simplifies the process of loading Shadertoy projects☆37Updated 5 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆158Updated 2 months ago
- Export images and videos from Shadertoy.☆110Updated 3 years ago
- Binaries of rgba productions☆19Updated 7 years ago