The Biomotion Lab SMPL Unity Player (bmlSUP) is a tool to play SMPL-H model animations in Unity Game Engine
☆50Mar 29, 2022Updated 3 years ago
Alternatives and similar repositories for SUP
Users that are interested in SUP are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- PyQt5 app for viewing SMAL meshes☆30Nov 2, 2024Updated last year
- ☆34Jun 18, 2024Updated last year
- ☆26Nov 26, 2024Updated last year
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆90Nov 4, 2024Updated last year
- Wireless realtime skeleton-tracking and skeleton-reconstruction in Augmented Reality between devices, powered by Unity ARFoundation.☆17Sep 29, 2020Updated 5 years ago
- Official rope of SemanticBoost: Elevating Motion Generation with Augmented Textual Cues☆46Dec 17, 2025Updated 3 months ago
- ☆42Oct 17, 2023Updated 2 years ago
- Stochastic Scene-Aware Motion Prediction https://samp.is.tue.mpg.de/☆144Nov 4, 2021Updated 4 years ago
- Data preparation and loader for AMASS☆938Jul 25, 2024Updated last year
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆36Jul 27, 2022Updated 3 years ago
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆102May 13, 2023Updated 2 years ago
- An Blender addon uses ROMP to extract human's 3D poses from image, video or webcam and drive your own 3D character.☆268Sep 5, 2023Updated 2 years ago
- [CVPR 2023 Highlight] Official implementation of "NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action"☆46Jul 4, 2023Updated 2 years ago
- ☆20Nov 25, 2022Updated 3 years ago
- ☆96Nov 8, 2022Updated 3 years ago
- Official Code for ECCV 2022 paper "AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing"☆324Feb 20, 2025Updated last year
- Official Pytorch implementation of the paper "Action-Conditioned 3D Human Motion Synthesis with Transformer VAE", ICCV 2021☆434Jan 21, 2022Updated 4 years ago
- [BMVC 2024] Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motion☆32Nov 11, 2025Updated 4 months ago
- ☆45Jul 10, 2024Updated last year
- Face BlendShapes control system☆44Mar 11, 2020Updated 6 years ago
- miu200521358/3d-pose-baseline-vmdから出力される3Dポーズトレース情報を使用して、Unityでキャラクターを動かすためのプログラムです。☆19Apr 28, 2020Updated 5 years ago
- [TCSVT‘26] LaSSM: Efficient Semantic-Spatial Query Decoding via Local Aggregation and State Space Models for 3D Instance Segmentation☆20Feb 22, 2026Updated last month
- MediaPipe BlazePose pose estimation for Unity projects.☆43Feb 17, 2023Updated 3 years ago
- VPoser: Variational Human Pose Prior☆959Dec 17, 2025Updated 3 months ago
- A mapping from Mediapipe skeleton to Unity humanoid skeleton.☆18Mar 10, 2023Updated 3 years ago
- This repository contains the code for the paper "Hierarchical Motion Understanding via Motion Programs"☆44Jul 16, 2021Updated 4 years ago
- Python 3 implementation of FABRIK inverse kinematics algorithm.☆32Apr 7, 2025Updated 11 months ago
- Release for the Siggraph Asia 2023 SKEL paper "From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans".☆333Feb 25, 2026Updated 3 weeks ago
- A set of tools to visualize and interact with sequences of 3D data.☆720Oct 10, 2025Updated 5 months ago
- ☆522Mar 4, 2024Updated 2 years ago
- Official implementation of "TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts (ECCV2022…☆135Aug 18, 2024Updated last year
- Code for the paper "Generative Adversarial Graph Convolutional Networks for Human Action Synthesis", WACV 2022☆76Sep 26, 2022Updated 3 years ago
- ☆76Nov 3, 2019Updated 6 years ago
- GUI for visualization and interactive editing of SMPL-family body models ie. SMPL, SMPL-X, MANO, FLAME.☆464Feb 10, 2022Updated 4 years ago
- This repostory contains code and data instructions for ROAM, 3DV 2024. Authors: Wanyue Zhang, Rishabh Dabral, Thomas Leimkühler, Vladisla…☆26Jun 21, 2024Updated last year
- ☆55Aug 1, 2024Updated last year
- Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recovery☆96Updated this week
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019☆35Jun 15, 2019Updated 6 years ago
- [NeurIPS 2023] Official implementation of the paper "Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset"☆828Mar 3, 2025Updated last year