TildeAsterisk / Physicanim
Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Works with Mixamo.)
☆23Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for Physicanim
- A simple, SRP compatible, mobile toon shader for unity.☆23Updated 3 years ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆50Updated 2 years ago
- ☆29Updated 3 weeks ago
- Stylized water shader and underwater caustics effect made with ShaderGraph (URP).☆33Updated last year
- Tutorial on Custom Grass Shader in URP☆36Updated 4 years ago
- ⬜ Old school image flow effect for Unity Urp☆39Updated this week
- ☆45Updated 3 weeks ago
- Visual behaviour & AI design tool for Unity.☆34Updated last year
- ☆43Updated last month
- Extension of the Unity Standard Shader with extra displacement and tessellation controls.☆17Updated last month
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆38Updated last year
- Automatically setup Camera viewports from RectTransforms in Unity☆35Updated last year
- A simple shadergraph for making spinners for button borders or loading indicators☆25Updated 3 years ago
- A collection of helper scripts for (Unity3d) Mirror networking.☆32Updated this week
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- An extensible stat system with modifiers for the Unity game engine☆50Updated 2 months ago
- Package for Unity which allows to contruct meshes in an adjustable shape of pipe and generate LOD☆33Updated last year
- ⬜ Gradient Map post effect for Unity Urp☆22Updated this week
- URP Sea & Clouds & SkyFog☆45Updated last year
- ⬜ OldMovie Post Effect for Unity Urp☆40Updated this week
- Procedural Grass System with Compute Shaders in Unity☆24Updated 2 years ago
- ☆12Updated 6 months ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated last year
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆25Updated last year
- Keep a history of all the builds you do.☆32Updated 9 months ago
- Unity Gravity System - Super Mario Galaxy style planet and directional gravity!☆41Updated 5 years ago
- Create and use a ScriptableObject-based Surface Management system for your game!☆31Updated 2 years ago
- Library for generating sharp shadow volumes in Unity3D.☆47Updated 2 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆27Updated 2 years ago
- Oceana water for Unity URP☆13Updated 3 months ago