zhing2006 / Ray-Tracing-in-One-Weekend-CNLinks
Main Web Site (Online Books)
☆31Updated last year
Alternatives and similar repositories for Ray-Tracing-in-One-Weekend-CN
Users that are interested in Ray-Tracing-in-One-Weekend-CN are comparing it to the libraries listed below
Sorting:
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆93Updated last year
- Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL☆295Updated 3 years ago
- GAMES101、GAMES202作业全解☆245Updated 2 years ago
- GAMES202 homework☆34Updated 3 years ago
- 现代图形绘制流水线原理与实践,作业框架。☆352Updated 2 years ago
- 主要是学习闫老师的GAMES202高质量实时渲染完成的大作业☆148Updated 2 years ago
- notes and related materials for GAMES103☆76Updated 3 years ago
- 为了方便大家学习,将Games101的Homework从原Linux平台移植到Window平台。☆97Updated 4 years ago
- (已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。☆72Updated 3 years ago
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆48Updated 3 years ago
- A Neural Volumetric Renderer☆234Updated 7 months ago
- ☆70Updated 3 years ago
- GPU加速-光线追踪-基于物理渲染器☆46Updated 2 years ago
- games106 现代图形绘制流水线原理与实践,作业框架。☆19Updated 2 years ago
- SRenderer is a software rasterization renderer☆149Updated 3 years ago
- GAMES 102☆284Updated 3 years ago
- CPU & GPU RTX based on OpenGL☆399Updated 5 years ago
- Research Oriented Physically Based Renderer☆73Updated 6 months ago
- My cpu offline renderer for learning.☆146Updated this week
- A c++ implemtation of software rasterization application with pbr☆250Updated 3 years ago
- Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理☆357Updated last year
- My render engine playground.☆59Updated 2 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆44Updated 2 months ago
- 使用 Xmake 作为构建工具+包管理来做 GAMES101 作业☆78Updated last year
- GAMES 101.☆57Updated 4 years ago
- ☆95Updated last year
- notes and assignments of CG (CMU 15-462/662)☆91Updated 4 years ago
- A tiny soft-renderer built from scratch using C++ 11☆185Updated 3 years ago
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆454Updated 2 years ago
- ☆93Updated last year