UPC-ViRVIG / AvatarGoLinks
AvatarGo: Plug and Play self-avatars for VR
☆21Updated 3 years ago
Alternatives and similar repositories for AvatarGo
Users that are interested in AvatarGo are comparing it to the libraries listed below
Sorting:
- ☆16Updated 3 years ago
- ☆34Updated last year
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆73Updated last year
- Headbox tool to do facial animation on the Microsoft Rocketbox☆52Updated 3 years ago
- The Biomotion Lab SMPL Unity Player (bmlSUP) is a tool to play SMPL-H model animations in Unity Game Engine☆50Updated 3 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆41Updated 4 years ago
- ☆95Updated 3 years ago
- ☆17Updated 3 years ago
- Official PyTorch implementation of "Authentic Hand Avatar from a Phone Scan via Universal Hand Model", CVPR 2024.☆88Updated last year
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆26Updated 2 years ago
- PyTorch implementation of the EG 2020 paper: Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions☆22Updated 5 years ago
- ☆39Updated 3 years ago
- ☆85Updated 4 years ago
- ☆59Updated 2 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆129Updated last year
- A Data Driven IK solver in Blender based on VAE☆30Updated 5 years ago
- SGToolkit: An Interactive Gesture Authoring Toolkit for Embodied Conversational Agents (UIST 2021)☆45Updated 3 years ago
- EM-POSE 3D Human Pose Estimation from Sparse Electromagnetic Trackers. This repository contains the code to our paper published at ICCV 2…☆78Updated 4 years ago
- Code release for "Avatars Grow Legs Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Model", CVPR 2023☆250Updated last year
- Code for SIGGRAPH ASIA 2022 paper "Morig: Motion-Aware Rigging of Character Meshes from Point Clouds"☆116Updated last year
- FFHQ-UV-Intrinstics: A Dataset Containing Intrinsic Face Decomposition☆46Updated last year
- Hi4D: 4D Instance Segmentation of Close Human Interaction (CVPR2023)☆98Updated last year
- Deep motion generator collections☆53Updated 3 years ago
- Official implementation for the paper "Semantics2Hands: Transferring Hand Motion Semantics between Avatars".☆21Updated 2 years ago
- A collection of papers about characters generation with machine learning☆22Updated 3 years ago
- Dynamic Surface Function Networks for Clothed Human Bodies☆37Updated 4 years ago
- ☆104Updated this week
- repo for NIMBLE: A Non-rigid Hand Model with Bones and Muscles☆138Updated last year
- ☆57Updated 3 years ago
- Official Code for ACM Transactions on Graphics (TOG) paper "SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data"☆40Updated last year