TomGillen / constellation
Data-oriented parallel entity component system for Rust.
☆27Updated 7 years ago
Alternatives and similar repositories for constellation:
Users that are interested in constellation are comparing it to the libraries listed below
- An SDL2 backend for Glium☆23Updated 2 years ago
- Benchmarks of various Entity Component Systems in Rust☆73Updated 7 years ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- Collection of Rust libraries for the Vulkan API☆24Updated 6 years ago
- Rust (MIR) → SPIR-V (Shader) compiler☆58Updated 7 years ago
- A Vulkan® API for Rust☆56Updated 2 years ago
- Matt's Game Framework☆65Updated 4 years ago
- An experimental game engine written in Rust.☆27Updated 7 years ago
- 3d planet demo in gfx/rust☆14Updated 8 years ago
- Backend Agnostic Renderer in Rust☆38Updated 4 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- Software Renderer in Rust☆86Updated 7 years ago
- An inspector UI using imgui in Rust☆72Updated 3 years ago
- Realtime CPU Profiler with web browser viewer☆33Updated 3 years ago
- A simple path tracer built in Rust☆37Updated 2 years ago
- A Rust library providing a stack-like memory allocator with double-ended allocation support.☆22Updated 4 years ago
- Rust entity component system crate☆18Updated 6 years ago
- Bare metal wrapper for modern OpenGL 4.5+☆53Updated 3 years ago
- Glium-based 3D rendering pipeline☆62Updated last year
- [ABANDONED] General-purpose data processing library. Mirror of https://gitlab.com/nitric/nitric☆85Updated 4 years ago
- A game engine built in Rust for Windows, Mac OSX, and Linux.☆18Updated 7 years ago
- RenderDoc application bindings for Rust☆49Updated 11 months ago
- [DEPRECATED] GFX + Specs framework that lets you fly☆33Updated 7 years ago
- ☆24Updated 2 months ago
- A glsl to spirv compiler☆20Updated 5 years ago
- ☆17Updated 5 years ago
- gl.xml parser / GL bindings generator☆16Updated last year
- A real-time hierarchical profiler☆82Updated 8 years ago
- "cross shade" meta shading language and compiler☆38Updated 7 years ago