TheFoundry-Modo / UnrealPlugin
Modo 10's Unreal editor plugin (for loading PBR materials / textures)
☆19Updated 7 years ago
Related projects: ⓘ
- Some tools and scripts that extend the functionality of UE4☆39Updated 7 years ago
- Tangent space calculator for Houdini☆38Updated 7 years ago
- Fork of UE-4 Engine plugin modified to work with media framework☆9Updated 7 years ago
- Unreal Engine 4 like physically based shader for Modo 801.☆13Updated 9 years ago
- m2u python scripts☆31Updated 6 years ago
- Maya tools for working with UDK☆26Updated 6 years ago
- A UE4 plugin that allows you to import and play a movie as a texture☆65Updated 10 years ago
- Image processing tool for physically based shading.☆31Updated 3 years ago
- Function library that corrects the default twisting on splines in UE4. Sample Blueprint and Map included.☆26Updated 5 years ago
- Bringing MeshLab functionality into Houdini☆35Updated 7 years ago
- m2u Unreal Engine 4 Plugin C++ code☆43Updated 6 years ago
- Maya plugin implementing the Space Colonization algorithm to grow vein-like structures around objects. Visit http://www.joesfer.com/?p=46…☆32Updated 9 years ago
- [DEPRECATED] Flexible spline tool for level designers who works with Unreal Engine 4☆39Updated 8 years ago
- ☆24Updated this week
- Plug-in that implements the communication aspects of the McLaren demo at GDC 2016.☆35Updated 7 years ago
- ☆12Updated 7 years ago
- Shader utilities for UE4☆44Updated 4 years ago
- HoudiniEngineFor3dsMax☆0Updated 8 years ago
- Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for furt…☆42Updated 6 years ago
- Visual Studio extension for blueprint value debug visualization.☆18Updated 6 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆40Updated 3 months ago
- Proof of concept Compute Shader without using data packing in textures for input/output☆46Updated 4 years ago
- This is my attempt to convert libnoise to the unreal engine for use in random maps and textures☆11Updated 5 years ago
- Sample to convert rendering result to texture using FrameGrabber function☆42Updated last year
- ☆16Updated this week
- OpenCL Plugin for Unreal Engine 4☆36Updated 9 years ago
- An Unreal Engine 4 plugin for creating semi-procedural character animations.☆57Updated 7 years ago
- Texture2D Array☆44Updated 5 years ago
- ☆10Updated this week
- generate procedural environments using existing assets on unreal☆25Updated 5 years ago