markfinal / BuildAMationLinks
Build system and project generator for C/C++ desktop software development. Uses C# for build scripts. It is no longer under active development.
☆14Updated 4 years ago
Alternatives and similar repositories for BuildAMation
Users that are interested in BuildAMation are comparing it to the libraries listed below
Sorting:
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆108Updated 12 years ago
- Turns MSBuild executions into flame graphs☆41Updated 3 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- An SDK to export runtime images to Pico Pixel☆23Updated 12 years ago
- Example projects for the bs::framework☆65Updated 3 years ago
- C++ implementation of Vulkan sitting on D3D12☆82Updated 7 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Experimental IMGUI Wrapper Class for Windows Forms☆29Updated last year
- HLSL parser for .NET☆15Updated 10 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆13Updated last year
- Simple raytracer using DirectX Raytracing (DXR).☆42Updated 6 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 10 years ago
- Cg open-source compiler☆33Updated 13 years ago
- A WinForms-like C# OpenGL User Interface library☆19Updated 10 years ago
- A shader effect compiler for GLSL☆22Updated 6 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Updated 5 years ago
- ☆55Updated 8 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- D3D Port of Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.☆79Updated 5 years ago
- Expose D3DCompiler to Linux programs (early PoC)☆55Updated 9 years ago
- simple vulkan framework☆12Updated 9 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Source code for topics discussed in CG Internals blog https://cginternals.com/en/blog☆14Updated 3 years ago
- AMD separable filter sample based on DirectX 11☆26Updated 9 years ago
- ☆42Updated 11 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 9 years ago
- Simple, standalone test applications for D3D12 Variable Rate Shading☆12Updated last month
- MTuner SDK - Memory profiling library☆31Updated 7 months ago