learning game physics with bullet physics and opengl
☆71Aug 9, 2017Updated 8 years ago
Alternatives and similar repositories for bulletOpenGL
Users that are interested in bulletOpenGL are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆17Jun 9, 2016Updated 10 years ago
- A real-time voxel raymarcher using OpenGL GLSL shaders to perform accelerated raymarching.☆14Aug 10, 2018Updated 7 years ago
- C++/OpenGL 4.6 voxel game engine.☆121Dec 29, 2024Updated last year
- Our server mascot :)☆15Jan 5, 2026Updated 6 months ago
- A sample demonstrating ragdoll physics using Nvidia PhysX.☆31Apr 17, 2020Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Farmer's Market, a top-down competitive farming game☆14Aug 18, 2022Updated 3 years ago
- Samples for the Edyn physics engine.☆40Jun 5, 2026Updated last month
- A 2D and 3D C++ Game Engine using SDL2 and OpenGL☆20Jan 21, 2022Updated 4 years ago
- ☆27Feb 6, 2025Updated last year
- Automatically exported from code.google.com/p/scribblings-by-apoch☆27Jan 20, 2016Updated 10 years ago
- A terrain editor written in C++11 using OpenGL☆11Feb 11, 2020Updated 6 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆14May 31, 2018Updated 8 years ago
- My doom style engine in C with SDL!☆12Sep 16, 2018Updated 7 years ago
- Vulkan Port of Frank Luna's Introduction to 3D Game Programming With DirectX 12☆14Mar 11, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- User Interfaces written with the Qt framework using various techniques as a journey of self-discovery and to learn the best practices of …☆14May 18, 2018Updated 8 years ago
- A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.☆14Jul 1, 2024Updated 2 years ago
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆43Jul 17, 2020Updated 6 years ago
- HighOmega☆37Jun 26, 2026Updated 3 weeks ago
- Large Scene Rendering Viewer☆11Jan 6, 2022Updated 4 years ago
- C++ DirectX 11, 12, OpenGL Advanced 3D online Tutorials☆13Nov 22, 2025Updated 7 months ago
- Game engine with a custom made software renderer (OpenGL-like rendering pipeline)☆23Dec 20, 2023Updated 2 years ago
- ☆29Apr 8, 2018Updated 8 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Enables a device to input speech from a microphone, translate speech to a desired language, and output translated speech.☆12Jul 17, 2018Updated 8 years ago
- Game engine written with C++ and Vulkan.☆28Dec 29, 2021Updated 4 years ago
- ☆10Apr 8, 2022Updated 4 years ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆21Oct 6, 2023Updated 2 years ago
- ☆21Mar 22, 2026Updated 3 months ago
- OpenGL 2D Normal Map and Shadow demo (old CS assignment, bad code, don't judge!)☆20Dec 16, 2021Updated 4 years ago
- video player base on imgui(Just support video)☆11May 20, 2026Updated 2 months ago
- ☆15Oct 1, 2018Updated 7 years ago
- Lightweight and minimalistic 3D game engine written in modern C++, built for simplicity, performance, and full code-based control.☆16Oct 4, 2025Updated 9 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Cute little physics engine.☆63May 16, 2017Updated 9 years ago
- Carbon is an open-source cross-platform game and visualization engine.☆14Sep 4, 2024Updated last year
- Froggy OpenGL Engoodener☆158May 6, 2026Updated 2 months ago
- Contains notes and assignment solutions for the Robotics Perception MOOC offered by coursera☆12Jun 19, 2020Updated 6 years ago
- Fluid Simulation in C++☆14Aug 27, 2025Updated 10 months ago
- Platform game concept made with the Delta engine.☆63Mar 16, 2022Updated 4 years ago
- Software Rasterizer (C++)☆42Jul 14, 2026Updated last week